// IGroupManager接口提供如下方法 // 作用:将连接ID加入某个组 // Context.ConnectionId 连接ID,每个页面连接集线器即会产生唯一ID // roomName分组的名称 Groups.Add(Context.ConnectionId, roomName); // 作用:将连接ID从某个分组移除 Groups.Remove(Context.ConnectionId, roomName); // IHubConnectionContext接口提供了如下方法 // 调用客户端方法向房间内所有用户群发消息 // Room:分组名称 // new string[0]:过滤(不发送)的连接ID数组 Clients.Group(Room, new string[0]).clientMethod
/// <summary>
/// 用户类
/// </summary>
public class User
{
/// <summary>
/// 用户Id
/// </summary>
public string UserId { get; set; }
/// <summary>
/// 用户的连接集合
/// </summary>
public List<Connection> Connections { get; set; }
/// <summary>
/// 用户房间集合,一个用户可以加入多个房间
/// </summary>
public List<ChatRoom> Rooms { get; set; }
public User()
{
Connections = new List<Connection>();
Rooms = new List<ChatRoom>();
}
}
public class Connection
{
//连接ID
public string ConnectionId { get; set; }
//用户代理
public string UserAgent { get; set; }
//是否连接
public bool Connected { get; set; }
}
/// <summary>
/// 房间类
/// </summary>
public class ChatRoom
{
// 房间名称
public string RoomName { get; set; }
// 用户集合
public List<User> Users { get; set; }
public ChatRoom()
{
Users = new List<User>();
}
}
/// <summary>
/// 上下文类,用来模拟EF中的DbContext
/// </summary>
public class ChatContext
{
public List<User> Users { get; set; }
public List<Connection> Connections { get; set; }
public List<ChatRoom> Rooms { get; set; }
public ChatContext()
{
Users = new List<User>();
Connections = new List<Connection>();
Rooms = new List<ChatRoom>();
}
}
[HubName("chatRoomHub")]
public class GroupsHub : Hub
{
public static ChatContext DbContext = new ChatContext();
#region IHub Members
// 重写Hub连接事件
public override Task OnConnected()
{
// 查询用户
var user = DbContext.Users.FirstOrDefault(u => u.UserId == Context.ConnectionId);
if (user == null)
{
user = new User
{
UserId = Context.ConnectionId
};
DbContext.Users.Add(user);
}
// 发送房间列表
var items = DbContext.Rooms.Select(p => new {p.RoomName});
Clients.Client(this.Context.ConnectionId).getRoomList(JsonHelper.ToJsonString(items.ToList()));
return base.OnConnected();
}
// 重写Hub连接断开的事件
public override Task OnDisconnected(bool stopCalled)
{
// 查询用户
var user = DbContext.Users.FirstOrDefault(u => u.UserId == Context.ConnectionId);
if (user != null)
{
// 删除用户
DbContext.Users.Remove(user);
// 从房间中移除用户
foreach (var item in user.Rooms)
{
RemoveUserFromRoom(item.RoomName);
}
}
return base.OnDisconnected(stopCalled);
}
#endregion
#region Public Methods
// 为所有用户更新房间列表
public void UpdateRoomList()
{
var itme = DbContext.Rooms.Select(p => new {p.RoomName});
var jsondata = JsonHelper.ToJsonString(itme.ToList());
Clients.All.getRoomlist(jsondata);
}
/// <summary>
/// 加入聊天室
/// </summary>
public void JoinRoom(string roomName)
{
// 查询聊天室
var room = DbContext.Rooms.Find(p => p.RoomName == roomName);
// 存在则加入
if (room == null) return;
// 查找房间中是否存在此用户
var isExistUser = room.Users.FirstOrDefault(u => u.UserId == Context.ConnectionId);
// 不存在则加入
if (isExistUser == null)
{
var user = DbContext.Users.Find(u => u.UserId == Context.ConnectionId);
user.Rooms.Add(room);
room.Users.Add(user);
// 将客户端的连接ID加入到组里面
Groups.Add(Context.ConnectionId, roomName);
//调用此连接用户的本地JS(显示房间)
Clients.Client(Context.ConnectionId).joinRoom(roomName);
}
else
{
Clients.Client(Context.ConnectionId).showMessage("请勿重复加入房间!");
}
}
/// <summary>
/// 创建聊天室
/// </summary>
/// <param name="roomName"></param>
public void CreateRoom(string roomName)
{
var room = DbContext.Rooms.Find(a => a.RoomName == roomName);
if (room == null)
{
var cr = new ChatRoom
{
RoomName = roomName
};
//将房间加入列表
DbContext.Rooms.Add(cr);
// 本人加入聊天室
JoinRoom(roomName);
UpdateRoomList();
}
else
{
Clients.Client(Context.ConnectionId).showMessage("房间名重复!");
}
}
public void RemoveUserFromRoom(string roomName)
{
//查找房间是否存在
var room = DbContext.Rooms.Find(a => a.RoomName == roomName);
//存在则进入删除
if (room == null)
{
Clients.Client(Context.ConnectionId).showMessage("房间名不存在!");
return;
}
// 查找要删除的用户
var user = room.Users.FirstOrDefault(a => a.UserId == Context.ConnectionId);
// 移除此用户
room.Users.Remove(user);
//如果房间人数为0,则删除房间
if (room.Users.Count <= 0)
{
DbContext.Rooms.Remove(room);
}
Groups.Remove(Context.ConnectionId, roomName);
//提示客户端
Clients.Client(Context.ConnectionId).removeRoom("退出成功!");
}
/// <summary>
/// 给房间内所有的用户发送消息
/// </summary>
/// <param name="room">房间名</param>
/// <param name="message">信息</param>
public void SendMessage(string room, string message)
{
// 调用房间内所有客户端的sendMessage方法
// 因为在加入房间的时候,已经将客户端的ConnectionId添加到Groups对象中了,所有可以根据房间名找到房间内的所有连接Id
// 其实我们也可以自己实现Group方法,我们只需要用List记录所有加入房间的ConnectionId
// 然后调用Clients.Clients(connectionIdList),参数为我们记录的连接Id数组。
Clients.Group(room, new string[0]).sendMessage(room, message + " " + DateTime.Now);
}
#endregion
}
@{
Layout = null;
}
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width" />
<title>Index</title>
<script src="~/Scripts/jquery-2.2.2.min.js"></script>
<script src="~/Scripts/jquery.signalR-2.2.0.min.js"></script>
<script src="~/Scripts/layer/layer.min.js"></script>
<!--这里要注意,这是虚拟目录,也就是你在OWIN Startup中注册的地址-->
<script src="/signalr/hubs"></script>
<script type="text/javascript">
var chat;
var roomcount = 0;
$(function() {
chat = $.connection.chatRoomHub;
chat.client.showMessage = function(message) {
alert(message);
};
chat.client.sendMessage = function(roomname, message) {
$("#" + roomname).find("ul").each(function() {
$(this).append('<li>' + message + '</li>');
});
};
chat.client.removeRoom = function(data) {
alert(data);
};
chat.client.joinRoom = function (roomname) {
var html = '<div style="float:left; margin-left:360px; border:double; height:528px;width:493px" id="' + roomname + '" roomname="' + roomname + '"><button onclick="RemoveRoom(this)">退出</button>
' + roomname + '房间
聊天记录如下:<ul>
</ul>
<textarea class="ChatCore_write" id="ChatCore_write" style="width:400px"></textarea> <button onclick="SendMessage(this)">发送</button>
</div>';
$("#RoomList").append(html);
};
//注册查询房间列表的方法
chat.client.getRoomlist = function(data) {
if (data) {
var jsondata = $.parseJSON(data);
$("#roomlist").html(" ");
for (var i = 0; i < jsondata.length; i++) {
var html = ' <li>房间名:' + jsondata[i].RoomName + '<button roomname="' + jsondata[i].RoomName + '" onclick="AddRoom(this)">加入</button></li>';
$("#roomlist").append(html);
}
}
};
// 获取用户名称。
$('#username').html(prompt('请输入您的名称:', ''));
$.connection.hub.start().done(function() {
$('#CreatRoom').click(function() {
chat.server.createRoom($("#Roomname").val());
});
});
});
function SendMessage(btn) {
var message = $(btn).prev().val();
var room = $(btn).parent();
var username = $("#username").html();
message = username + ":" + message;
var roomname = $(room).attr("roomname");
chat.server.sendMessage(roomname, message);
$(btn).prev().val('').focus();
}
function RemoveRoom(btn) {
var room = $(btn).parent();
var roomname = $(room).attr("roomname");
chat.server.removeUserFromRoom(roomname);
}
function AddRoom(roomname) {
var data =$(roomname).attr("roomname");
chat.server.joinRoom(data);
}
</script>
</head>
<body>
<div>
<div>名称:<p id="username"></p></div>
输入房间名:
<input type="text" value="聊天室1" id="Roomname" />
<button id="CreatRoom">创建聊天室</button>
</div>
<div style="float:left;border:double">
<div>房间列表</div>
<ul id="roomlist"></ul>
</div>
<div id="RoomList">
</div>
</body>
</html>
/// <summary>
/// JSON 帮助类
/// </summary>
public class JsonHelper
{
/// <summary>
/// 从一个对象信息生成Json字符串
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public static string ToJsonString(object obj)
{
return JsonConvert.SerializeObject(obj);
}
/// <summary>
/// 从Json字符串生成对象
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="jsonString"></param>
/// <returns></returns>
public static T ToObject<T>(string jsonString)
{
return JsonConvert.DeserializeObject<T>(jsonString);
}
}
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