package collectiontest.games;
public class Card {
private Integer id; //牌的大小
private Integer type;//牌的花色
public Card(Integer id, Integer type) {
this.id = id;
this.type = type;
}
public Integer getId() {
return id;
}
public void setId(Integer id) {
this.id = id;
}
public Integer getType() {
return type;
}
public void setType(Integer type) {
this.type = type;
}
@Override
public String toString() {
return "Card [id=" + id + ", type=" + type + "]";
}
}
package collectiontest.games;
public class Poker {
private Card id2 ;
private Card id3 ;
private Card id4 ;
private Card id5 ;
private Card id6 ;
private Card id7 ;
private Card id8 ;
private Card id9 ;
private Card id10 ;
private Card J ;
private Card Q ;
private Card K ;
private Card A ;
public Poker() {
}
//四个类型:黑--4、红--3、梅--2、方--1
public Poker(Integer type) {
this.id2 = new Card(2, type);
this.id3 = new Card(3, type);
this.id4 = new Card(4, type);
this.id5 = new Card(5, type);
this.id6 = new Card(6, type);
this.id7 = new Card(7, type);
this.id8 = new Card(8, type);
this.id9 = new Card(9, type);
this.id10 = new Card(10, type);
this.J = new Card(11, type);
this.Q = new Card(12, type);
this.K = new Card(13, type);
this.A = new Card(14, type);
}
public Card getId2() {
return id2;
}
public void setId2(Card id2) {
this.id2 = id2;
}
public Card getId3() {
return id3;
}
public void setId3(Card id3) {
this.id3 = id3;
}
public Card getId4() {
return id4;
}
public void setId4(Card id4) {
this.id4 = id4;
}
public Card getId5() {
return id5;
}
public void setId5(Card id5) {
this.id5 = id5;
}
public Card getId6() {
return id6;
}
public void setId6(Card id6) {
this.id6 = id6;
}
public Card getId7() {
return id7;
}
public void setId7(Card id7) {
this.id7 = id7;
}
public Card getId8() {
return id8;
}
public void setId8(Card id8) {
this.id8 = id8;
}
public Card getId9() {
return id9;
}
public void setId9(Card id9) {
this.id9 = id9;
}
public Card getId10() {
return id10;
}
public void setId10(Card id10) {
this.id10 = id10;
}
public Card getJ() {
return J;
}
public void setJ(Card j) {
J = j;
}
public Card getQ() {
return Q;
}
public void setQ(Card q) {
Q = q;
}
public Card getK() {
return K;
}
public void setK(Card k) {
K = k;
}
public Card getA() {
return A;
}
public void setA(Card a) {
A = a;
}
}
package collectiontest.games;
import java.util.ArrayList;
import java.util.List;
public class Player {
//玩家的ID
private String id ;
//玩家姓名
private String name ;
//玩家所持牌
private List<Card> pokerType ;
public Player() {
}
public Player(String id, String name, List<Card> pokerType) {
this.id = id;
this.name = name;
this.pokerType = new ArrayList<>();
}
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public List<Card> getPokerType() {
return pokerType;
}
public void setPokerType(List<Card> pokerType) {
this.pokerType = pokerType;
}
}
package collectiontest.games;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Scanner;
import java.util.Set;
public class GamsBegin {
// 创建扑克牌
public Set<Poker> cPoker() {
System.out.println("**********开始创建扑克牌**********");
// 创建一副poker
// 四个类型:黑--4、红--3、梅--2、方--1
Set<Poker> pokers = new HashSet<>();
Poker[] poker = { new Poker(1), new Poker(2), new Poker(3),
new Poker(4) };
/*
* Collections工具类的使用
* Collections.addAll(pokers, new Poker(1), new Poker(2), new Poker(3),new Poker(4));
*
* */
pokers.addAll(Arrays.asList(poker));
System.out.println("**********扑克牌创建成功**********");
return pokers;
}
// 创建两个玩家
public Map<String, Player> cPlayer() {
System.out.println("**********开始创建玩家**********");
Map<String, Player> map = new HashMap<String, Player>();
// 控制数量
Integer control = 0;
System.out.println("创建两名玩家,根据提示创建");
Scanner console = new Scanner(System.in);
while (true) {
System.out.println("请输入第 "+(control+1)+" 个玩家ID:");
String courseId = console.next();
if (isNumeric(courseId)) {
System.out.println("请输入第 "+(control+1)+" 个玩家姓名:");
String courseName = console.next();
Player players = new Player(courseId, courseName, null);
//保存数据
map.put(courseId, players);
System.out.println("添加第 " + (control + 1) + " 个玩家 " + courseName
+ " 成功");
//数量自加
control++;
} else {
System.out.println("*****请输入数字ID*****");
continue;
}
if (control == 2) {
break;
}
}
System.out.println("**********玩家创建成功**********");
return map;
}
// 判断输入是否为数字, Character.isDigit()为java方法
public boolean isNumeric(String str) {
for (int i = 0; i < str.length(); i++) {
if (!Character.isDigit(str.charAt(i))) {
return false;
}
}
return true;
}
/**
* 洗牌 :也可以产生52个不同随机数,实现洗牌
*
**/
public List<Card> wPoker(Set<Poker> pokers) {
System.out.println("**********开始洗牌**********");
//利用List的有序排序,洗牌之后保存顺序不变
List<Card> listCard = new ArrayList<>();
// 利用Set集合的无序排序,实现洗牌
Set<Card> listSet = new HashSet<>();
//保存到Set集合,无序
for (Poker pk : pokers) {
listSet.add(pk.getId2());
listSet.add(pk.getId3());
listSet.add(pk.getId4());
listSet.add(pk.getId5());
listSet.add(pk.getId6());
listSet.add(pk.getId7());
listSet.add(pk.getId8());
listSet.add(pk.getId9());
listSet.add(pk.getId10());
listSet.add(pk.getJ());
listSet.add(pk.getQ());
listSet.add(pk.getK());
listSet.add(pk.getA());
}
//保存在List集合,有序
for (Card cd : listSet) {
listCard.add(cd);
System.out.println(cd);
}
System.out.println("**********洗牌成功**********");
return listCard;
}
// 发牌
public Map<String, Player> pushPoker(List<Card> listCard,
Map<String, Player> pMap) {
System.out.println("**********发牌开始**********");
// 控制每人发两张牌后结束
int control = 0;
for (Map.Entry<String, Player> entry : pMap.entrySet()) {
if (control == 0) {
for (int i = 0; i < 3; i = i + 2) {
// 发牌
entry.getValue().getPokerType().add(listCard.get(i));
}
// 更新map对象
pMap.put(entry.getKey(), entry.getValue());
control++;
} else if (control == 1) {
for (int i = 1; i < 4; i = i + 2) {
// 发牌
entry.getValue().getPokerType().add(listCard.get(i));
}
// 更新map对象
pMap.put(entry.getKey(), entry.getValue());
control++;
} else {
break;
}
}
System.out.println("**********发牌成功**********");
return pMap;
}
public void compareMatch(Map<String, Player> newMap) {
/*比较胜负
* 1.首先取得每个玩家手中最大牌的ID和花色ID。
* 2.比较俩玩家手中最大牌的ID大小,牌大者获胜。
* 3.如果两张牌的ID相等,在比较两张牌的花色ID,花色ID更大着获胜。
*
* */
List<Player> players = new ArrayList<>();
// 获得两个玩家
for (Map.Entry<String, Player> entry : newMap.entrySet()) {
players.add(entry.getValue());
}
// 玩家一信息和所持牌
List<Card> playerOne = players.get(0).getPokerType();
//获得最大牌的ID和花色
Integer oneMaxId = Math.max(playerOne.get(0).getId(), playerOne.get(1)
.getId());
Integer oneMaxType = (oneMaxId!=playerOne.get(0).getId()) ? playerOne.get(1).getType() : playerOne.get(0).getType() ;
// 玩家二信息和所持牌
List<Card> playerTwo = players.get(1).getPokerType();
//获得最大牌的ID和花色
Integer twoMaxId = Math.max(playerTwo.get(0).getId(), playerTwo.get(1)
.getId());
Integer twoMaxType = (twoMaxId!=playerTwo.get(0).getId()) ? playerTwo.get(1).getType() : playerTwo.get(0).getType() ;
if (oneMaxId > twoMaxId) {
System.out.println("玩家 : " + players.get(0).getName() + " 获胜!!");
} else if (oneMaxId == twoMaxId) {
if (oneMaxType > twoMaxType) {
System.out
.println("玩家 : " + players.get(0).getName() + " 获胜!!");
} else {
System.out
.println("玩家 : " + players.get(1).getName() + " 获胜!!");
}
} else {
System.out.println("玩家 : " + players.get(1).getName() + " 获胜!!");
}
System.out.println("**********************************************");
System.out.println("玩家 : " + players.get(0).getName() + "的牌是:"
+ showName(playerOne.get(0).getType(), 0) + "--"
+ showName(playerOne.get(0).getId(), 1) + " "
+ showName(playerOne.get(1).getType(), 0) + "--"
+ showName(playerOne.get(1).getId(), 1));
System.out.println("玩家 : " + players.get(1).getName() + "的牌是:"
+ showName(playerTwo.get(0).getType(), 0) + "--"
+ showName(playerTwo.get(0).getId(), 1) + " "
+ showName(playerTwo.get(1).getType(), 0) + "--"
+ showName(playerTwo.get(1).getId(), 1));
}
// 显示牌的名称
private String showName(Integer i, Integer type) {
String str = "";
// 显示花色
if (type == 0) {
switch (i) {
case 1: {
str = "方块";
break;
}
case 2: {
str = "梅花";
break;
}
case 3: {
str = "红桃";
break;
}
case 4: {
str = "黑桃";
break;
}
default: {
break;
}
}
}
// 显示数字
if (type == 1) {
if (i < 11) {
return i.toString();
} else {
switch (i) {
case 11: {
str = "J";
break;
}
case 12: {
str = "Q";
break;
}
case 13: {
str = "K";
break;
}
case 14: {
str = "A";
break;
}
default: {
break;
}
}
}
}
return str;
}
public static void main(String[] args) {
GamsBegin gb = new GamsBegin();
// 1、创建扑克牌
Set<Poker> pokers = gb.cPoker();
// 2、创建两个玩家
Map<String, Player> pMap = gb.cPlayer();
// 3、洗牌
List<Card> listCard = gb.wPoker(pokers);
// 4、发牌
Map<String, Player> newMap = gb.pushPoker(listCard, pMap);
// 4、比较胜负
gb.compareMatch(newMap);
}
}
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