[url=http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Sprite]http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Sprite[/url]
Group.sprites 精灵组
Group.copy 复制
Group.add 添加
Group.remove 移除
Group.has 判断精灵组成员
Group.update 更新
Group.draw 位块显示
Group.clear - 绘制背景
Group.empty 清空
同样还是上面的这个例子,这里用精灵组来实现。
import pygame,sys
pygame.init()
class Car(pygame.sprite.Sprite):
def __init__(self,filename,initial_position):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load(filename)
self.rect=self.image.get_rect()
self.rect.bottomright=initial_position
screen=pygame.display.set_mode([640,480])
screen.fill([255,255,255])
fi='ok1.jpg'
locationgroup=([150,200],[350,360],[250,280])
Cargroup=pygame.sprite.Group()
for lo in locationgroup:
Cargroup.add(Car(fi,lo))
for carlist in Cargroup.sprites():
screen.blit(carlist.image,carlist.rect)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
两个例子都是在[150,200],[350,360],[250,280]三个位置显示三辆小车,不同之处第一个用的是list,第二个用的是精灵组。差别就在几句话上,一是Cargroup=pygame.sprite.Group()定义Cargroup为精灵组,二是Cargroup.add(Car(fi,lo))用add代替了append,三是for carlist in Cargroup.sprites()这句中逐个显示精灵,这里试了一下,直接用for carlist in Cargroup也是可以的。精灵组的代码是高度优化过了,常常比列表还快。插入和删除都是常见的操作,代码还可以避免内存在循环中反复消耗。
[b]四、动画[/b]
利用精灵组做动画会显得比较方便,这里我们首先让上面的三辆小车运动起来。
(1)三辆小车以不同的速度前行,利用random.choice随机生成[-10,-1]之间的值作为速度让小车从下向上运动,并且当到达顶部时,再从底部出现。代码如下:
import pygame,sys
from random import *
pygame.init()
class Car(pygame.sprite.Sprite):
def __init__(self,filename,initial_position,speed):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load(filename)
self.rect=self.image.get_rect()
self.rect.topleft=initial_position
self.speed=speed
def move(self):
self.rect=self.rect.move(self.speed)
if self.rect.bottom < 0: #当小车底部到达窗口顶部时,让小车从下面出来
self.rect.top=480
screen=pygame.display.set_mode([640,480])
screen.fill([255,255,255])
fi='ok1.jpg'
locationgroup=([150,200],[350,300],[250,200])
Cargroup=pygame.sprite.Group()
for lo in locationgroup:
speed=[0,choice([-10,-1])]
Cargroup.add(Car(fi,lo,speed))
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
pygame.time.delay(20)
screen.fill([255,255,255])
for carlist in Cargroup.sprites():
carlist.move()
screen.blit(carlist.image,carlist.rect)
pygame.display.update()
(2)可以通过左右键控制三辆小车的左右移动,按左键向左移动,当到达最左边时,不再移动,按右键向右移动,当到达最右边时,不再移动。具体代码如下:
import pygame,sys
from random import *
pygame.init()
class Car(pygame.sprite.Sprite):
def __init__(self,filename,initial_position,speed):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load(filename)
self.rect=self.image.get_rect()
self.rect.topleft=initial_position
self.speed=speed
def move(self):
self.rect=self.rect.move(self.speed)
if self.rect.bottom < 0:
self.rect.top=480
def moveleft(self):
self.rect.left=self.rect.left-10
if self.rect.left<0:
self.rect.left=0
def moveright(self):
self.rect.right=self.rect.right+10
if self.rect.right>640:
self.rect.right=640
screen=pygame.display.set_mode([640,480])
screen.fill([255,255,255])
fi='ok1.jpg'
locationgroup=([150,200],[350,300],[250,200])
Cargroup=pygame.sprite.Group()
for lo in locationgroup:
speed=[0,choice([-10,-1])]
Cargroup.add(Car(fi,lo,speed))
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key==pygame.K_LEFT:
for carlist in Cargroup.sprites():
carlist.moveleft()
screen.blit(carlist.image,carlist.rect)
if event.key==pygame.K_RIGHT:
for carlist in Cargroup.sprites():
carlist.moveright()
screen.blit(carlist.image,carlist.rect)
pygame.time.delay(20)
screen.fill([255,255,255])
for carlist in Cargroup.sprites():
carlist.move()
screen.blit(carlist.image,carlist.rect)
pygame.display.update()