<html> <head> <title>Canvas clock tutorial</title> </head> <body> <canvas id="clock" width="400" height="400"></canvas> </body> </html>
<html>
<head>
<title>Canvas clock tutorial</title>
<style type="text/css">
canvas { border: 1px solid black; }
</style>
</head>
<body>
<canvas id="clock" width="400" height="400"></canvas>
</body>
</html>
//将一个时钟周期12等分,对12求余是因为Date().getHours将返回24小时制的小时。 hour = (currentTime.getHours() % 12 ) * (2 * Math.PI /12); //MINUTE 一圈60等分 minute = (currentTIme.getMinutes) * (2* Math.PI / 60); //SECOND 一圈60等分 second = (currentTime.getSeconds) * (2 * Math.PI / 60);
function draw() {
//canvas绘画的前提工作
var canvas = document.getElementById('clock');
var currentTime = new Date();
var hour = (currentTime.getHours()) * Math.PI/6;
var minute = currentTime.getMinutes() * Math.PI/30;
var second = currentTime.getSeconds() * Math.PI/30;
hour = hour - Math.PI * (1/2);
minute = minute - Math.PI * (1/2);
second = second - Math.PI * (1/2);
if (canvas.getContext){
var ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.arc(200,200,50,Math.PI*(-1/2),hour,false);
ctx.moveTo(200,100);
ctx.arc(200,200,100,Math.PI*(-1/2),minute,false);
ctx.moveTo(200,50);
ctx.arc(200,200,150,Math.PI*(-1/2),second,false);
ctx.stroke();
}
}
<html>
<head>
<title>Canvas clock tutorial</title>
<style type="text/css">
canvas { border: 1px solid black; }
</style>
<script src="draw.js" type="text/javascript"></script>
</head>
<body onload="draw();">
<canvas id="clock" width="400" height="400"></canvas>
</body>
</html>
var s = Math.PI / 1800;
var m = s / 60;
var h = m / 12;
second = second + s;
minute = minute + m;
hour = hour + h;
if(second >= Math.PI * (3/2)){
second = Math.PI * (-1/2);
}
if(minute >= Math.PI * (3/2)){
minute = Math.PI * (-1/2);
}
if(second >= Math.PI * (3/2)){
second = Math.PI * (-1/2);
}</span>
function draw() {
var canvas = document.getElementById('clock');
var currentTime = new Date();
var hour = (currentTime.getHours()) * Math.PI/6;
var minute = currentTime.getMinutes() * Math.PI/30;
var second = currentTime.getSeconds() * Math.PI/30;
hour = hour - Math.PI * (1/2);
minute = minute - Math.PI * (1/2);
second = second - Math.PI * (1/2);
if (canvas.getContext){
var ctx = canvas.getContext('2d');
var s = Math.PI / 1800;
var m = s / 60;
var h = m / 12;
var rotate = requestAnimationFrame(step);
function step(){
second = second + s;
minute = minute + m;
hour = hour + h;
if(second >= Math.PI * (3/2)){
second = Math.PI * (-1/2);
}
if(minute >= Math.PI * (3/2)){
minute = Math.PI * (-1/2);
}
if(second >= Math.PI * (3/2)){
second = Math.PI * (-1/2);
}
ctx.clearRect(0, 0, 400 , 400);
ctx.beginPath();
ctx.arc(200,200,50,Math.PI*(-1/2),hour,false);
ctx.moveTo(200,100);
ctx.arc(200,200,100,Math.PI*(-1/2),minute,false);
ctx.moveTo(200,50);
ctx.arc(200,200,150,Math.PI*(-1/2),second,false);
ctx.stroke();
requestAnimationFrame(step);
}
}
}
function draw() {
var canvas = document.getElementById('clock');
var currentTime = new Date();
var hour = (currentTime.getHours()) * Math.PI/6;
var minute = currentTime.getMinutes() * Math.PI/30;
var second = currentTime.getSeconds() * Math.PI/30;
hour = hour - Math.PI * (1/2);
minute = minute - Math.PI * (1/2);
second = second - Math.PI * (1/2);
if (canvas.getContext){
var ctx = canvas.getContext('2d');
var s = Math.PI / 1800;
var m = s / 60;
var h = m / 12;
var rotate = requestAnimationFrame(step);
function step(){
second = second + s;
minute = minute + m;
hour = hour + h;
if(second >= Math.PI * (3/2)){
second = Math.PI * (-1/2);
}
if(minute >= Math.PI * (3/2)){
minute = Math.PI * (-1/2);
}
if(second >= Math.PI * (3/2)){
second = Math.PI * (-1/2);
}
//秒针的终点
xs = 150 * Math.cos(second) + 200;
ys = 150 * Math.sin(second) + 200;
//分针的终点
xm = 100 * Math.cos(minute) + 200;
ym = 100 * Math.sin(minute) + 200;
//时针的终点
xh = 50 * Math.cos(hour) + 200;
yh = 50 * Math.sin(hour) + 200;
ctx.clearRect(0, 0, 400 , 400);
ctx.beginPath();
//绘制指针
ctx.moveTo(200,200);
ctx.lineTo(xs,ys);
ctx.moveTo(200,200);
ctx.lineTo(xm,ym);
ctx.moveTo(200,200);
ctx.lineTo(xh,yh);
//绘制圆形轮廓
ctx.moveTo(200,150);
ctx.arc(200,200,50,Math.PI*(-1/2),hour,false);
ctx.moveTo(200,100);
ctx.arc(200,200,100,Math.PI*(-1/2),minute,false);
ctx.moveTo(200,50);
ctx.arc(200,200,150,Math.PI*(-1/2),second,false);
ctx.stroke();
requestAnimationFrame(step);
}
}
}
function draw() {
var canvas = document.getElementById('clock');
var currentTime = new Date();
var hour = (currentTime.getHours()) * Math.PI/6;
var minute = currentTime.getMinutes() * Math.PI/30;
var second = currentTime.getSeconds() * Math.PI/30;
hour = hour - Math.PI * (1/2);
minute = minute - Math.PI * (1/2);
second = second - Math.PI * (1/2);
if (canvas.getContext){
var ctx = canvas.getContext('2d');
var s = Math.PI / 1800;
var m = s / 60;
var h = m / 12;
var rotate = requestAnimationFrame(step);
function step(){
second = second + s;
minute = minute + m;
hour = hour + h;
if(second >= Math.PI * (3/2)){
second = Math.PI * (-1/2);
}
if(minute >= Math.PI * (3/2)){
minute = Math.PI * (-1/2);
}
if(second >= Math.PI * (3/2)){
second = Math.PI * (-1/2);
}
ctx.clearRect(0, 0, 400 , 400);
ctx.beginPath();
//绘制圆形轮廓
drawCircle(ctx, 100, hour, '#99ff00');
drawCircle(ctx, 120, minute, '#99ff66');
drawCircle(ctx, 140, second, '#66cc66');
requestAnimationFrame(step);
}
}
}
function drawCircle(ctx, radius ,endAngle, color){
ctx.beginPath();
ctx.moveTo(200,200-radius);
ctx.strokeStyle = color;
ctx.lineWidth = 20;
ctx.arc(200,200,radius,Math.PI*(-1/2),endAngle,false);
ctx.stroke();
}
<html>
<head>
<title>Canvas clock tutorial</title>
<style type="text/css">
canvas { border: 1px solid black; }
#display {position: absolute; top:8; left:8;}
</style>
<script src="draw.js" type="text/javascript"></script>
</head>
<body onload="draw();">
<canvas id="clock" width="400" height="400"></canvas>
<canvas id="display" width="400" height="400"></canvas>
</body>
</html>
function draw() {
var canvas = document.getElementById('clock');
var displayCanvas = document.getElementById('display');
var currentTime = new Date();
var hour = (currentTime.getHours()) * Math.PI/6;
var minute = currentTime.getMinutes() * Math.PI/30;
var second = currentTime.getSeconds() * Math.PI/30;
hour = hour - Math.PI * (1/2);
minute = minute - Math.PI * (1/2);
second = second - Math.PI * (1/2);
if (canvas.getContext){
var ctx = canvas.getContext('2d');
var ctxD = displayCanvas.getContext('2d');
showDisplay(ctxD, currentTime);
var s = Math.PI / 1800;
var m = s / 60;
var h = m / 12;
var rotate = requestAnimationFrame(step);
function step(){
second = second + s;
minute = minute + m;
hour = hour + h;
if(second >= Math.PI * (3/2)){
second = Math.PI * (-1/2);
}
if(minute >= Math.PI * (3/2)){
minute = Math.PI * (-1/2);
}
if(second >= Math.PI * (3/2)){
second = Math.PI * (-1/2);
}
ctx.clearRect(0, 0, 400 , 400);
ctx.beginPath();
//绘制圆形轮廓
drawCircle(ctx, 100, hour, '#99ff00');
drawCircle(ctx, 120, minute, '#99ff66');
drawCircle(ctx, 140, second, '#66cc66');
requestAnimationFrame(step);
}
}
}
function drawCircle(ctx, radius ,endAngle, color){
ctx.beginPath();
ctx.moveTo(200,200-radius);
ctx.strokeStyle = color;
ctx.lineWidth = 20;
ctx.arc(200,200,radius,Math.PI*(-1/2),endAngle,false);
ctx.stroke();
}
function showDisplay(ctx, date){
var h = date.getHours(),m = date.getMinutes(),s = date.getSeconds();
//计时文字样式
ctx.font = "13px Sans-Serif";
ctx.textAlign = "center";
ctx.strokeText(h+":"+m+":"+s,200,200);
var timmer = setInterval(function(){
s++;
if(s>=60){
m++;
s=0;
}
if(m>=60){
h++;
m=0;
}
if(h>=24){
h=0;
}
ctx.clearRect(0,0,400,400);
ctx.strokeText(h+":"+m+":"+s,200,200);
},1000);
}
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