func handleGesture(recognizer: UIPanGestureRecognizer) {
let translation = recognizer.translationInView(recognizer.view!.superview!)
// (isOpening ? 1.0 : -1.0) isOpening为BOOL值,表示打开或者关闭
var progress = translation.x / menuWidth * (isOpening ? 1.0 : -1.0)
// 保证在0~1之间
progress = min(max(progress, 0), 1.0)
switch recognizer.state {
case .Began:
let isOpen = mainVC.view.frame.origin.x/menuWidth
isOpening = isOpen == 1.0 ? false:true
// 为layer的效果添加一个缓存,作用是避免旋转的时候产生锯齿
sideMenuVC.view.layer.shouldRasterize = true;
// 设置渲染的范围
sideMenuVC.view.layer.rasterizationScale = UIScreen.mainScreen().scale
case .Changed:
// 核心代码:调整容器中视图的位置 3D效果 以及透明度 以及左上角按钮的翻转效果
setToPercent(isOpening ? progress: (1.0 - progress))
case .Ended: fallthrough
case .Cancelled: fallthrough
case .Failed:
// 分页效果
var targetProgress: CGFloat
if (isOpening) {
targetProgress = progress < 0.5 ? 0.0 : 1.0
}else {
targetProgress = progress < 0.5 ? 1.0 : 0.0
}
// 设置failed状态下的sideMenuVC的view的效果
UIView.animateWithDuration(animationTime, animations: { () -> Void in
self.setToPercent(targetProgress)
}, completion: { (_) -> Void in
// 记得关闭layer的缓存渲染
self.sideMenuVC.view.layer.shouldRasterize = false
})
default: break
}
}
func setToPercent(percent: CGFloat) {
// 调整mainVC.view的位置
mainVC.view.frame.origin.x = menuWidth * CGFloat(percent)
// 设置3D效果及透明度
sideMenuVC.view.layer.transform = menuTransformForPercent(percent)
sideMenuVC.view.alpha = CGFloat(max(0.2, percent))
// 左上角按钮的翻转设置
let mainVc = (mainVC as! UINavigationController).viewControllers.first as? MainViewController
if let menuButton = mainVc?.menuButton {
menuButton.imageView.layer.transform = buttonTransformForPercent(percent)
}
}
// 根据百分比添加一个3D特效
func menuTransformForPercent(percent: CGFloat) -> CATransform3D {
var identify = CATransform3DIdentity
// m34负责z轴方向的translation(移动),m34= -1/D, 默认值是0, D越小透视效果越明显,这边的1000视情况调整的
identify.m34 = -1.0/1000
let remainingPercent = 1.0 - percent
let angle = remainingPercent * CGFloat(-M_PI_2)
// 后面3个数为 x y z
let rotationTransform = CATransform3DRotate(identify, angle, 0.0, 1.0, 0.0)
// 将值转换成一个矩阵
let translationTransform =
CATransform3DMakeTranslation(menuWidth * percent, 0, 0)
// 将上面两者结合起来
return CATransform3DConcat(rotationTransform,
translationTransform)
}
// 为按钮添加一个3D效果
func buttonTransformForPercent(percent: CGFloat) -> CATransform3D {
var identity = CATransform3DIdentity
identity.m34 = -1.0/1000
let angle = percent * CGFloat(-M_PI)
let rotationTransform = CATransform3DRotate(identity, angle, 1.0, 1.0, 0.0)
return rotationTransform
}
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