function Person (name) { this.name = name; }
function Mother () { }
Mother.prototype = { //Mother的原型
age: 18,
home: ['Beijing', 'Shanghai']
};
Person.prototype = new Mother(); //Person的原型为Mother
//用chrome调试工具查看,提供了__proto__接口查看原型
var p1 = new Person('Jack'); //p1:'Jack'; __proto__:18,['Beijing','Shanghai']
var p2 = new Person('Mark'); //p2:'Mark'; __proto__:18,['Beijing','Shanghai']
p1.age = 20;
/* 实例不能改变原型的基本值属性,正如你洗剪吹染黄毛跟你妈无关
* 在p1实例下增加一个age属性的普通操作,与原型无关。跟var o{}; o.age=20一样。
* p1:下面多了个属性age,而__proto__跟 Mother.prototype一样,age=18。
* p2:只有属性name,__proto__跟 Mother.prototype一样
*/
p1.home[0] = 'Shenzhen';
/* 原型中引用类型属性的共享,正如你烧了你家,就是烧了你全家的家
* 这个先过,下文再仔细唠叨一下可好?
* p1:'Jack',20; __proto__:18,['Shenzhen','Shanghai']
* p2:'Mark'; __proto__:18,['Shenzhen','Shanghai']
*/
p1.home = ['Hangzhou', 'Guangzhou'];
/* 其实跟p1.age=20一样的操作。换成这个理解: var o{}; o.house=['big','house']
* p1:'Jack',20,['Hangzhou','Guangzhou']; __proto__:18,['Shenzhen','Shanghai']
* p2:'Mark'; __proto__:18,['Shenzhen','Shanghai']
*/
delete p1.age;
/* 删除自定义的属性之后,原本被覆盖的原型值就重见天日了。这里就是向上搜索机制,所以才有下面的动态性
* p1:'Jack',['Hangzhou','Guangzhou']; __proto__:18,['Shenzhen','Shanghai']
* p2:'Mark'; __proto__:18,['Shenzhen','Shanghai']
*/
Person.prototype.lastName = 'Jin';
/* 改写原型,动态反应到实例中。正如你妈变新潮了,邻居提起你都说是潮妇的儿子
* 注意,这里我们改写的是Person的原型,就是往Mother里加一个lastName属性,等同于Mother.lastName='Jin'
* 这里并不是改Mother.prototype,改动不同的层次,效果往往会有很大的差异。
* p1:'Jack',['Hangzhou','Guangzhou']; __proto__:'jin';__proto__:18,['Shenzhen','Shanghai']
* p2:'Mark'; __proto__:'jin';__proto__:18,['Shenzhen','Shanghai']
*/
Person.prototype = {
age: 28,
address: { country: 'USA', city: 'Washington' }
};
var p3 = new Person('Obama');
/* 重写原型!这个时候Person的原型已经完全变成一个新的对象了,也就是说Person换了个娘。
* 换成这样理解:var a=10; b=a; a=20; c=a。所以b不变,变得是c,所以p3变化了,与Mother无关。
* p1:'Jack',['Hangzhou','Guangzhou']; __proto__:'jin';__proto__:18,['Shenzhen','Shanghai']
* p2:'Mark'; __proto__:'jin';__proto__:18,['Shenzhen','Shanghai']
* p3:'Obama';__proto__: 28 {country: 'USA', city: 'Washington'}
*/
Mother.prototype.no = 9527;
/* 改写原型的原型,动态反应到实例中。正如你妈他妈变新潮了,邻居提起你都说你丫外婆真潮
* 注意,这里我们改写的是Mother.prototype,p1p2会变,但上面p3跟Mother已经了无瓜葛了,不影响他。
* p1:'Jack',['Hangzhou','Guangzhou']; __proto__:'jin';__proto__:18,['Shenzhen','Shanghai'],9527
* p2:'Mark'; __proto__:'jin';__proto__:18,['Shenzhen','Shanghai'],9527
* p3:'Obama';__proto__: 28 {country: 'USA', city: 'Washington'}
*/
Mother.prototype = {
car: 2,
hobby: ['run','walk']
};
var p4 = new Person('Tony');
/* 重写原型的原型!这个时候Mother的原型已经完全变成一个新的对象了!
* 由于上面Person与Mother已经断开联系了,这时候Mother怎么变已经不影响Person了。
* p4:'Tony';__proto__: 28 {country: 'USA', city: 'Washington'}
*/
Person.prototype = new Mother(); //再次绑定
var p5 = new Person('Luffy');
// 这个时候如果需要应用这些改动的话,那就要重新将Person的原型绑到mother上了
// p5:'Luffy';__proto__: 2, ['run','walk']
p1.__proto__.__proto__.__proto__.__proto__ //null,你说原型链的终点不是null?
Mother.__proto__.__proto__.__proto__ //null,你说原型链的终点不是null?
var obj = new Object(); obj.name='xxx'; obj.num = [100, 200];
p1.home = []; p1.home[0] = 'Shenzhen';
function Mother (age) {
this.age = age;
this.hobby = ['running','football']
}
Mother.prototype.showAge = function () {
console.log(this.age);
};
function Person (name, age) {
Mother.call(this, age); //第二次执行
this.name = name;
}
Person.prototype = new Mother(); //第一次执行
Person.prototype.constructor = Person;
Person.prototype.showName = function () {
console.log(this.name);
}
var p1 = new Person('Jack', 20);
p1.hobby.push('basketball'); //p1:'Jack'; __proto__:20,['running','football']
var p2 = new Person('Mark', 18); //p2:'Mark'; __proto__:18,['running','football']
function object(o){
function F(){}
F.prototype = o;
return new F();
}
function inheritPrototype(Person, Mother){
var prototype = object(Mother.prototype);
prototype.constructor = Person;
Person.prototype = prototype;
}
function Mother (age) {
this.age = age;
this.hobby = ['running','football']
}
Mother.prototype.showAge = function () {
console.log(this.age);
};
function Person (name, age) {
Mother.call(this, age);
this.name = name;
}
inheritPrototype(Person, Mother);
Person.prototype.showName = function () {
console.log(this.name);
}
var p1 = new Person('Jack', 20);
p1.hobby.push('basketball');//p1:'Jack'; __proto__:20,['running','football']
var p2 = new Person('Mark', 18); //p2:'Mark'; __proto__:18,['running','football']
//1.原始模式,对象字面量方式
var person = {
name: 'Jack',
age: 18,
sayName: function () { alert(this.name); }
};
//1.原始模式,Object构造函数方式
var person = new Object();
person.name = 'Jack';
person.age = 18;
person.sayName = function () {
alert(this.name);
};
//2.工厂模式,定义一个函数创建对象
function creatPerson (name, age) {
var temp = new Object();
person.name = name;
person.age = age;
person.sayName = function () {
alert(this.name);
};
return temp;
}
//3.构造函数模式,为对象定义一个构造函数
function Person (name, age) {
this.name = name;
this.age = age;
this.sayName = function () {
alert(this.name);
};
}
var p1 = new Person('Jack', 18); //创建一个p1对象
Person('Jack', 18); //属性方法都给window对象,window.name='Jack',window.sayName()会输出Jack
//4.原型模式,直接定义prototype属性
function Person () {}
Person.prototype.name = 'Jack';
Person.prototype.age = 18;
Person.prototype.sayName = function () { alert(this.name); };
//4.原型模式,字面量定义方式
function Person () {}
Person.prototype = {
name: 'Jack',
age: 18,
sayName: function () { alert(this.name); }
};
var p1 = new Person(); //name='Jack'
var p2 = new Person(); //name='Jack'
//5. 原型构造组合模式,
function Person (name, age) {
this.name = name;
this.age = age;
}
Person.prototype = {
hobby: ['running','football'];
sayName: function () { alert(this.name); },
sayAge: function () { alert(this.age); }
};
var p1 = new Person('Jack', 20);
//p1:'Jack',20; __proto__: ['running','football'],sayName,sayAge
var p2 = new Person('Mark', 18);
//p1:'Mark',18;__proto__: ['running','football'],sayName,sayAge
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