function Parent(){
this.name='mike';
}
function Child(){
this.age=12;
}
//儿子继承父亲(原型链)
Child.prototype=new Parent();//Child继承Parent,通过原型形成链条
var test=new Child();
console.log(test.age);
console.log(test.name);//得到被继承的属性
//孙子继续原型链继承儿子
function Brother(){
this.weight=60;
}
Brother.prototype=new Child();//继承原型链继承
var brother=new Brother();
console.log(brother.name);//继承了Parent和Child,弹出mike
console.log(brother.age);//12
console.log(brother instanceof Child);//ture
console.log(brother instanceof Parent);//ture
console.log(brother instanceof Object);//ture
function Parent(age){
this.name=['mike','jack','smith'];
this.age=age;
}
function Child(age){
Parent.call(this,age);//把this指向Parent,同时还可以传递参数
}
var test=new Child(21);
console.log(test.age);//21
console.log(test.name);
test.name.push('bill');
console.log(test.name);//mike,jack,smith,bill
function Parent(age){
this.name=['mike','jack','smith'];
this.age=age;
}
Parent.prototype.run=function(){
return this.name+' are both '+this.age;
}
function Child(age){
Parent.call(this,age);//给超类型传参,第二次调用
}
Child.prototype=new Parent();//原型链继承,第一次调用
var test1=new Child(21);//写new Parent(21)也行
console.log(test1.run());//mike,jack,smith are both 21
var test2=new Child(22);
console.log(test2.age);
console.log(test1.age);
console.log(test2.run());
//这样可以使test1和test2分别拥有自己的属性age同时又可以有run方法
function object(o){
function F(){};
F.prototype=o;
return new F();
}
var person={
name:'nicho',
friends:['shell','jim','lucy']
}
var anotherPerson = object(person);
anotherPerson.name = 'Greg';
anotherPerson.friends.push('Rob');
console.log(anotherPerson.friends);//["shell", "jim", "lucy", "Rob"]
var yetAnotherPerson = object(person);
yetAnotherPerson.name = 'Linda';
yetAnotherPerson.friends.push('Barbie');
console.log(yetAnotherPerson.friends);//["shell", "jim", "lucy", "Rob", "Barbie"]
console.log(person.friends);//["shell", "jim", "lucy", "Rob", "Barbie"]
var person2={
name:'nicho',
friends:['shell','jim','lucy']
};
var anoP2=Object.create(person2);
anoP2.name="Greg";
anoP2.friends.push('Rob');
console.log(anoP2.friends);//["shell", "jim", "lucy", "Rob"]
var yetP2=Object.create(person2);
yetP2.name="Linda";
yetP2.friends.push('Barbie');
console.log(yetP2.friends);//["shell", "jim", "lucy", "Rob", "Barbie"]
console.log(person2.friends);//["shell", "jim", "lucy", "Rob", "Barbie"]
/*以这种方式指定的任何属性都会覆盖原型对象上的同名属性。*/
var threeP=Object.create(person,{
name:{value:'red'}
});
console.log(threeP.name);//red,如果threeP中无name则输出person2里的name值nicho
function object(o){
function F(){};
F.prototype=o;
return new F();
};
function createAnother(o){
var cl=object(o);
cl.sayHi=function(){
console.log('hi');
}
return cl;
};
var person={
name:'nick',
friends:['shelby','court','van']
}
var anotherPerson=createAnother(person);
anotherPerson.sayHi();//hi
console.log(anotherPerson.name);//nick
console.log(anotherPerson.friends);//["shelby", "court", "van"]
/*这个例子中的代码基于 person 返回了一个新对象—— anotherPerson 。 新对象不仅具有 person
的所有属性和方法,而且还有自己的 sayHi() 方法*/
function SuperType(name){
this.name=name;
this.colors=['red','blue','green'];
}
SuperType.prototype.sayName=function(){
console.log(this.name);
}
function SubType(name,age){
SuperType.call(this,name);
this.age=age;
}
function object(o){
function F(){};
F.prototype=o;
return new F();
};
/*inheritPrototype此函数第一步是创建超类型原型的一个副本。第二步是为创建的副本添加constructor属性,
* 从而弥补因重写原型而失去的默认的constructor属性,第三步将新创建的对象(副本)赋值给子类型的原型*/
function inheritPrototype(subType,superType){
var prototype=object(superType.prototype);//创建对象
prototype.constructor=subType;//增强对象
subType.prototype=prototype;//指定对象
}
inheritPrototype(SubType,SuperType);
SubType.prototype.sayAge=function(){
console.log(this.age);
}
var p=new SubType('xiaoli',24);
console.log(p.sayName());
console.log(p.sayAge());
console.log(p.colors)
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