namespace Iterator_DesignPattern
{
using System;
using System.Collections;
class Node
{
private string name;
public string Name
{
get
{
return name;
}
}
public Node(string s)
{
name = s;
}
}
class NodeCollection
{
private ArrayList list = new ArrayList();
private int nodeMax = 0;
// left as a student exercise - implement collection
// functions to remove and edit entries also
public void AddNode(Node n)
{
list.Add(n);
nodeMax++;
}
public Node GetNode(int i)
{
return ((Node) list[i]);
}
public int NodeMax
{
get
{
return nodeMax;
}
}
}
/*
* The iterator needs to understand how to traverse the collection
* It can do that as way it pleases - forward, reverse, depth-first,
*/
abstract class Iterator
{
abstract public Node Next();
}
class ReverseIterator : Iterator
{
private NodeCollection nodeCollection;
private int currentIndex;
public ReverseIterator (NodeCollection c)
{
nodeCollection = c;
currentIndex = c.NodeMax -1; // array index starts at 0!
}
// note: as the code stands, if the collection changes,
// the iterator needs to be restarted
override public Node Next()
{
if (currentIndex == -1)
return null;
else
return(nodeCollection.GetNode(currentIndex--));
}
}
/// <summary>
/// Summary description for Client.
/// </summary>
public class Client
{
public static int Main(string[] args)
{
NodeCollection c = new NodeCollection();
c.AddNode(new Node("first"));
c.AddNode(new Node("second"));
c.AddNode(new Node("third"));
// now use iterator to traverse this
ReverseIterator i = new ReverseIterator(c);
// the code below will work with any iterator type
Node n;
do
{
n = i.Next();
if (n != null)
Console.WriteLine("{0}", n.Name);
} while (n != null);
return 0;
}
}
}
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