private void initUI() {
setTitle("2048");
setDefaultCloseOperation(3);
setSize(600, 700);
setLocationRelativeTo(null);
this.setLayout(null);
//添加分数
jl2 = new JLabel("分数:0");
jl2.setFont(new Font("黑体", Font.BOLD, 30));
jl2.setBounds(20, 30, 200, 50);
this.add(jl2);
//添加开始按钮
ImageIcon start=new ImageIcon("res/start.png");//开始游戏图标,随意替换就好
startJB=new JButton(start);
startJB.setBounds(280, 40, 120, 30);
startJB.setFocusable(false);
startJB.setBorderPainted(false);//设置按钮的边框为空
startJB.setFocusPainted(false);
startJB.setContentAreaFilled(false);//设置按钮的边框内填充颜色
//添加退一步按钮
ImageIcon back=new ImageIcon("res/backicon.png");//游戏结束图标,随意替换就好
backJB=new JButton(back);
backJB.setBounds(430, 40, 120, 30);
backJB.setFocusable(false);
backJB.setBorderPainted(false);
backJB.setFocusPainted(false);
backJB.setContentAreaFilled(false);
this.add(startJB);
this.add(backJB);
setVisible(true);
GameListener gl = new GameListener(this, arry, jl2,startJB,backJB);
addKeyListener(gl);
startJB.addActionListener(gl);
backJB.addActionListener(gl);
}
public void buffPaint(Graphics g) {
Image image = createImage(600, 600);
Graphics g2 = image.getGraphics();
g2.setColor(Color.LIGHT_GRAY);
Graphics2D g2d = (Graphics2D) g2;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.fillRoundRect(0, 0, Draw2048.RD, Draw2048.RD, 20, 20);
g2.setColor(Color.GRAY);
for (int r = 0; r < arry.length; r++) {
for (int c = 0; c < arry[r].length; c++) {
g2.fillRect(20 + c * (Draw2048.D + Draw2048.space), 20 + r
* (Draw2048.D + Draw2048.space), Draw2048.D, Draw2048.D);
}
}
for (int r = 0; r < arry.length; r++) {
for (int c = 0; c < arry[r].length; c++) {
if (arry[r][c] != 0) {
g2.setColor(255, 250, 240);
g2.fillRect(20 + c * (Draw2048.D + Draw2048.space), 20 + r
* (Draw2048.D + Draw2048.space), Draw2048.D,
Draw2048.D);
g2.setColor(new Color(0, 191, 255));
g2.setFont(new Font("楷体", Font.BOLD, Draw2048.FSIZE));
g2.drawString(arry[r][c] + "", 50 + c
* (Draw2048.D + Draw2048.space), 90 + r
* (Draw2048.D + Draw2048.space));
}
}
}
g.drawImage(image, 50, 150, this);
}
//向上移动的算法
for (int r = 0; r < arry.length; r++)
for (int c = 0; c < arry[r].length; c++) {
if (arry[r][c] > max)//找出数组最大值,用于判断玩家的方块是否达到2048
max = arry[r][c];
if (arry[r][c] == 0) {
for (int r1 = r + 1; r1 < arry[c].length; r1++)
if (arry[r1][c] != 0) {
arry[r][c] = arry[r1][c];
arry[r1][c] = 0;
count++;//判断是否发生移动,并且作为输赢判断的标准之一
break;
}
}
}
//向左的相加算法
for (int r = 0; r < arry.length; r++)
for (int c = 0; c < arry[r].length; c++)
if (arry[r][c] != 0)
for (int c1 = c + 1; c1 < arry[r].length; c1++)
if (arry[r][c] == arry[r][c1]) {
arry[r][c] *= 2;
score += arry[r][c];
arry[r][c1] = 0;
count++;//判断是否发生相加,并作为输赢判断条件之一。
break;
} else if (arry[r][c1] != 0) {
break;
}
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