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使用C++制作简单的web服务器

  • 时间:2020-01-13 10:46 编辑: 来源: 阅读:
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摘要:使用C++制作简单的web服务器
仅仅实现了web的功能,局限性比较大,由于只是想要理解web服务器的原理,所以地址和端口是固定的,也不支持多线程,每次访问的页面也是一致的,后面自己会慢慢改进这些
[u]复制代码[/u] 代码如下:
//***************************************************************************** //@ProjectName      ZYhttpd //@Description      my http server //@Author           NicoleRobin //@Date             2015/02/09 //***************************************************************************** #include <cstdio> #include <WinSock2.h> using namespace std; #define BUFFER_SIZE 1024 #define HOST "127.0.0.1" #define PORT 81 #define HEADER "\ HTTP/1.1 200 OK\r\n\ Content-Type: text/html; charset=UTF-8\r\n\ Server: ZYhttp_v1.0.1\r\n\ Content-Length: %d\r\n\r\n%s\ " #define HTML "\ <html>\     <head>\         <title>ZYhttp</title>\     <head>\     <body>\         <h1>Hello ZYhttp!</h1>\     </body>\ </html>\ " #pragma comment(lib, "WS2_32") int main(int argc, char **argv) {     // define and init an server sockaddr     sockaddr_in addrServer;     addrServer.sin_family = AF_INET;     addrServer.sin_addr.S_un.S_addr = INADDR_ANY;     addrServer.sin_port = htons(PORT);     // init socket dll     WSADATA wsaData;     WORD socketVersion = MAKEWORD(2, 0);     if (WSAStartup(socketVersion, &wsaData) != 0)     {         printf("Init socket dll error!");         exit(1);     }     // create socket     SOCKET socketServer = socket(AF_INET, SOCK_STREAM, 0);     if (SOCKET_ERROR == socketServer)     {         printf("Create socket error!");         exit(1);     }     // bind server socket host     if (SOCKET_ERROR == bind(socketServer, (LPSOCKADDR)&addrServer, sizeof(addrServer)))     {         printf("Bind server host failed!");         exit(1);     }     // listen     if (SOCKET_ERROR == listen(socketServer, 10))     {         printf("Listen failed!");         exit(1);     }     while (true)     {         printf("Listening ... \n");         sockaddr_in addrClient;         int nClientAddrLen = sizeof(addrClient);         SOCKET socketClient = accept(socketServer, (sockaddr*)&addrClient, &nClientAddrLen);         if (SOCKET_ERROR == socketClient)         {             printf("Accept failed!");             break;         }         char buffer[BUFFER_SIZE];         memset(buffer, 0, BUFFER_SIZE);         if (recv(socketClient, buffer, BUFFER_SIZE, 0) < 0)         {             printf("Recvive data failed!");             break;         }         printf("Recv data : \n%s", buffer);         // response         memset(buffer, 0, BUFFER_SIZE);         sprintf_s(buffer, HEADER, strlen(HTML), HTML);         if (send(socketClient, buffer, strlen(buffer), 0) < 0)         {             printf("Send data failed!");             break;         }         printf("Send data : \n%s", buffer);         closesocket(socketClient);     }     closesocket(socketServer);     WSACleanup();     return 0; }
演示图 [img]http://files.jb51.net/file_images/article/201503/201536103658890.png?201526104855[/img] [img]http://files.jb51.net/file_images/article/201503/201536104932021.png?201526104950[/img] 以上就是本文分享的全部内容了,希望大家能够喜欢。
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