#include <stdio.h>
#include <iostream>
/**
*Shape
*/
class CShape
{
public:
CShape(){}
virtual ~CShape(){}
virtual void Draw() = 0;
};
/**
*Point
*/
class CPoint : public CShape
{
public:
CPoint(){}
~CPoint(){}
void Draw()
{
printf("Hello! I am Point!/n");
}
};
/**
*Line
*/
class CLine : public CShape
{
public:
CLine(){}
~CLine(){}
void Draw()
{
printf("Hello! I am Line!/n");
}
};
void main()
{
CShape* shape = new CPoint();
//draw point
shape->Draw();//在这里shape将会调用CPoint的Draw()函数
delete shape;
shape = new CLine();
//draw Line
shape->Draw();//而在这里shape将会调用CLIne 的Draw()函数
delete shape;
return ;
}
template <class T>
void DrawShape(T* t)
{
t->Draw();
}
void main()
{
CShape* shape = new CPoint();
//draw point
shape->Draw();
DrawShape<CPoint>((CPoint*)shape);
delete shape;
shape = new CLine();
//draw Line
shape->Draw();
DrawShape<CLine>((CLine*)shape);
delete shape;
return ;
}
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