public class FavorLayout extends RelativeLayout{
private Random random = new Random();//用于实现随机功能
private int dHeight;//爱心的高度
private int dWidth;//爱心的宽度
private int mHeight;//FavorLayout的高度
private int mWidth;//FavorLayout的宽度
public FavorLayout(Context context) {
super(context);
}
public FavorLayout(Context context, AttributeSet attrs) {
super(context, attrs);
//为了显示区域,我设置了一个背景颜色,随意
setBackgroundColor(getResources().getColor(R.color.bg));
//init里做一些初始化变量的操作
init();
}
//重写onMeasure 获取控件宽高
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//注意!! 获取本身的宽高 需要在测量之后才有宽高
mWidth = getMeasuredWidth();
mHeight = getMeasuredHeight();
}
}
//定义完毕后我们来实现底部,水平居中:
//定义一个LayoutParams 用它来控制子view的位置
private LayoutParams lp;
//底部 并且 水平居中
lp = new LayoutParams(dWidth, dHeight);
lp.addRule(CENTER_HORIZONTAL, TRUE); //这里的TRUE 要注意 不是true
lp.addRule(ALIGN_PARENT_BOTTOM, TRUE);
//好了,之后只要给子view设置LayoutParams就可以实现了
//首先定义 3个代表不同爱心的drawable,以及他们的和drawables
private Drawable red ;
private Drawable yellow ;
private Drawable blue ;
private Drawable[] drawables ;
//接下去我们初始化:
//初始化显示的图片
drawables = new Drawable[3];
red = getResources().getDrawable(R.mipmap.red);
yellow = getResources().getDrawable(R.mipmap.yellow);
blue = getResources().getDrawable(R.mipmap.blue);
//赋值给drawables
drawables[0]=red;
drawables[1]=yellow;
drawables[2]=blue;
drawables[random.nextInt(3)]//表示0-2的随机数,注意,3是取不到的,是个开区间
//我封装了一个方法 利用ObjectAnimator AnimatorSet来实现 alpha以及x,y轴的缩放功能
//target就是爱心
private AnimatorSet getEnterAnimtor(final View target) {
ObjectAnimator alpha = ObjectAnimator.ofFloat(target,View.ALPHA, 0.2f, 1f);
ObjectAnimator scaleX = ObjectAnimator.ofFloat(target,View.SCALE_X, 0.2f, 1f);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(target,View.SCALE_Y, 0.2f, 1f);
AnimatorSet enter = new AnimatorSet();
enter.setDuration(500);
enter.setInterpolator(new LinearInterpolator());
enter.playTogether(alpha,scaleX, scaleY);
enter.setTarget(target);
return enter;
}
mBtnStartAnim.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
mFavorLayout.addFavor();
}
});
public void addFavor() {
ImageView imageView = new ImageView(getContext());
//随机选一个
imageView.setImageDrawable(drawables[random.nextInt(3)]);
// 设置底部 水平居中
imageView.setLayoutParams(lp);
addView(imageView);
Log.v(TAG, "add后子view数:"+getChildCount());
Animator set = getEnterAnimtor(imageView);
set.start();
}
//我们自定义一个BezierEvaluator 实现 TypeEvaluator
//由于我们view的移动需要控制x y 所以就传入PointF 作为参数,是不是感觉完全契合??
public class BezierEvaluator implements TypeEvaluator<PointF> {
private PointF pointF1;//途径的两个点
private PointF pointF2;
public BezierEvaluator(PointF pointF1,PointF pointF2){
this.pointF1 = pointF1;
this.pointF2 = pointF2;
}
@Override
public PointF evaluate(float time, PointF startValue,
PointF endValue) {
float timeLeft = 1.0f - time;
PointF point = new PointF();//结果
PointF point0 = (PointF)startValue;//起点
PointF point3 = (PointF)endValue;//终点
//代入公式
point.x = timeLeft * timeLeft * timeLeft * (point0.x)
+ 3 * timeLeft * timeLeft * time * (pointF1.x)
+ 3 * timeLeft * time * time * (pointF2.x)
+ time * time * time * (point3.x);
point.y = timeLeft * timeLeft * timeLeft * (point0.y)
+ 3 * timeLeft * timeLeft * time * (pointF1.y)
+ 3 * timeLeft * time * time * (pointF2.y)
+ time * time * time * (point3.y);
return point;
}
}
private ValueAnimator getBezierValueAnimator(View target) {
//初始化一个BezierEvaluator
BezierEvaluator evaluator = new BezierEvaluator(getPointF(2),getPointF(1));
//这里最好画个图 理解一下 传入了起点 和 终点
ValueAnimator animator = ValueAnimator.ofObject(evaluator,new PointF((mWidth-dWidth)/2,mHeight-dHeight),new PointF(random.nextInt(getWidth()),0));//随机
animator.addUpdateListener(new BezierListenr(target));
animator.setTarget(target);
animator.setDuration(3000);
return animator;
}
//这里涉及到另外一个方法:getPointF(),这个是我用来获取途径的两个点
// 这里的取值可以随意调整,调整到你希望的样子就好
/**
* 获取中间的两个 点
* @param scale
*/
private PointF getPointF(int scale) {
PointF pointF = new PointF();
pointF.x = random.nextInt((mWidth - 100));//减去100 是为了控制 x轴活动范围,看效果 随意~~
//再Y轴上 为了确保第二个点 在第一个点之上,我把Y分成了上下两半 这样动画效果好一些 也可以用其他方法
pointF.y = random.nextInt((mHeight - 100))/scale;
return pointF;
}
private class BezierListenr implements ValueAnimator.AnimatorUpdateListener {
private View target;
public BezierListenr(View target) {
this.target = target;
}
@Override
public void onAnimationUpdate(ValueAnimator animation) {
//这里获取到贝塞尔曲线计算出来的的x y值 赋值给view 这样就能让爱心随着曲线走啦
PointF pointF = (PointF) animation.getAnimatedValue();
target.setX(pointF.x);
target.setY(pointF.y);
// 这里偷个懒,顺便做一个alpha动画,这样alpha渐变也完成啦
target.setAlpha(1-animation.getAnimatedFraction());
}
}
public void addFavor() {
ImageView imageView = new ImageView(getContext());
//随机选一个
imageView.setImageDrawable(drawables[random.nextInt(3)]);
imageView.setLayoutParams(lp);
addView(imageView);
Log.v(TAG, "add后子view数:"+getChildCount());
getBezierValueAnimator(imageView).start();
}
// 我为了实现 变速效果 挑选了几种插补器
private Interpolator line = new LinearInterpolator();//线性
private Interpolator acc = new AccelerateInterpolator();//加速
private Interpolator dce = new DecelerateInterpolator();//减速
private Interpolator accdec = new AccelerateDecelerateInterpolator();//先加速后减速
// 在init中初始化
private Interpolator[] interpolators ;
// 最终 init方法长这样:
private void init() {
//初始化显示的图片
drawables = new Drawable[3];
red = getResources().getDrawable(R.mipmap.red);
yellow = getResources().getDrawable(R.mipmap.yellow);
blue = getResources().getDrawable(R.mipmap.blue);
drawables[0]=red;
drawables[1]=yellow;
drawables[2]=blue;
//获取图的宽高 用于后面的计算
//注意 我这里3张图片的大小都是一样的,所以我只取了一个
dHeight = red.getIntrinsicHeight();
dWidth = red.getIntrinsicWidth();
//底部 并且 水平居中
lp = new LayoutParams(dWidth, dHeight);
lp.addRule(CENTER_HORIZONTAL, TRUE);//这里的TRUE 要注意 不是true
lp.addRule(ALIGN_PARENT_BOTTOM, TRUE);
// 初始化插补器
interpolators = new Interpolator[4];
interpolators[0] = line;
interpolators[1] = acc;
interpolators[2] = dce;
interpolators[3] = accdec;
}
private Animator getAnimator(View target){
AnimatorSet set = getEnterAnimtor(target);
ValueAnimator bezierValueAnimator = getBezierValueAnimator(target);
AnimatorSet finalSet = new AnimatorSet();
finalSet.playSequentially(set);
finalSet.playSequentially(set, bezierValueAnimator);
finalSet.setInterpolator(interpolators[random.nextInt(4)]);//实现随机变速
finalSet.setTarget(target);
return finalSet;
}
public void addFavor() {
ImageView imageView = new ImageView(getContext());
//随机选一个
imageView.setImageDrawable(drawables[random.nextInt(3)]);
imageView.setLayoutParams(lp);
addView(imageView);
Log.v(TAG, "add后子view数:"+getChildCount());
Animator set = getAnimator(imageView);
set.addListener(new AnimEndListener(imageView));
set.start();
}
private class AnimEndListener extends AnimatorListenerAdapter {
private View target;
public AnimEndListener(View target) {
this.target = target;
}
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
//因为不停的add 导致子view数量只增不减,所以在view动画结束后remove掉
removeView((target));
Log.v(TAG, "removeView后子view数:"+getChildCount());
}
}
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