//设置配送范围
function setRange(_point, _ppoints){
var polygon = new BMap.Polygon(_ppoints, {strokeColor:"blue", strokeWeight:2, strokeOpacity:0.5}); //创建多边形
map.addOverlay(polygon); //增加多边形
polygon.enableEditing(); //允许编辑
polygon.addEventListener("lineupdate",function(e){
var rangeArr = polygon.getPath();
$("#distributeRange").val(JSON.stringify(rangeArr));
});
}
/**
* 判断点是否在多边形内
* @param point 检测点
* @param pts 多边形的顶点
* @return 点在多边形内返回true,否则返回false
*/
public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts){
int N = pts.size();
boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
int intersectCount = 0;//cross points count of x
double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
Point2D.Double p1, p2;//neighbour bound vertices
Point2D.Double p = point; //当前点
p1 = pts.get(0);//left vertex
for(int i = 1; i <= N; ++i){//check all rays
if(p.equals(p1)){
return boundOrVertex;//p is an vertex
}
p2 = pts.get(i % N);//right vertex
if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests
p1 = p2;
continue;//next ray left point
}
if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)
if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray
if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray
return boundOrVertex;
}
if(p1.y == p2.y){//ray is vertical
if(p1.y == p.y){//overlies on a vertical ray
return boundOrVertex;
}else{//before ray
++intersectCount;
}
}else{//cross point on the left side
double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y
if(Math.abs(p.y - xinters) < precision){//overlies on a ray
return boundOrVertex;
}
if(p.y < xinters){//before ray
++intersectCount;
}
}
}
}else{//special case when ray is crossing through the vertex
if(p.x == p2.x && p.y <= p2.y){//p crossing over p2
Point2D.Double p3 = pts.get((i+1) % N); //next vertex
if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x
++intersectCount;
}else{
intersectCount += 2;
}
}
}
p1 = p2;//next ray left point
}
if(intersectCount % 2 == 0){//偶数在多边形外
return false;
} else { //奇数在多边形内
return true;
}
}
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>GeoUtils示例</title>
<script type="text/javascript" src="http://api.map.baidu.com/api?v=1.2"></script>
<script type="text/javascript" src="http://api.map.baidu.com/library/GeoUtils/1.2/src/GeoUtils_min.js"></script>
<style type="text/css">
table {
font-size: 14px;
}
</style>
</head>
<body>
<div style="float:left;width:600px;height:500px;border:1px solid gray" id="container"></div>
<div style="float:left;width:300px;height:500px;border:1px solid gray" id="control">
<table style="width:100%;">
<tr>
<td colspan="2">判断点是否在多边形内:</td>
</tr>
<tr>
<td><input type="button" value="多边形1" onclick="polygon1()" /></td>
</tr>
<tr>
<td><input type="button" value="多边形2" onclick="polygon2()" /></td>
</tr>
<tr>
<td>经度<input type="text" value="" id="lng"></td>
</tr>
<tr>
<td>纬度<input type="text" value="" id="lat"></td>
</tr>
<tr>
<td>结果:</td>
</tr>
<tr>
<td><p id="result" style="color:red"></p></td>
</tr>
<table>
</div>
</body>
</html>
<script type="text/javascript">
var map = new BMap.Map("container");
var pt = new BMap.Point(116.404, 39.915);
var mkr = new BMap.Marker(pt);
var ply; //多边形
map.centerAndZoom(pt, 16);
map.enableScrollWheelZoom(); //开启滚动缩放
map.enableContinuousZoom(); //开启缩放平滑
//初始化为多边形1
polygon1();
//生成多边形1
function polygon1() {
var pts = [];
var pt1 = new BMap.Point(116.395, 39.910);
var pt2 = new BMap.Point(116.394, 39.914);
var pt3 = new BMap.Point(116.403, 39.920);
var pt4 = new BMap.Point(116.402, 39.914);
var pt5 = new BMap.Point(116.410, 39.913);
pts.push(pt1);
pts.push(pt2);
pts.push(pt3);
pts.push(pt4);
pts.push(pt5);
ply = new BMap.Polygon(pts);
//演示:将面添加到地图上
map.clearOverlays();
map.addOverlay(ply);
}
//生成多边形2
function polygon2() {
var pts = [];
var pt1 = new BMap.Point(116.395, 39.910);
var pt2 = new BMap.Point(116.394, 39.914);
var pt3 = new BMap.Point(116.396, 39.919);
var pt4 = new BMap.Point(116.406, 39.920);
var pt5 = new BMap.Point(116.410, 39.913);
pts.push(pt1);
pts.push(pt2);
pts.push(pt3);
pts.push(pt4);
pts.push(pt5);
ply = new BMap.Polygon(pts);
//演示:将多边形添加到地图上
map.clearOverlays();
map.addOverlay(ply);
}
map.addEventListener("click", function (e) {
mkr.setPosition(e.point);
map.addOverlay(mkr);
//将点击的点的坐标显示在页面上
document.getElementById("lng").value = e.point.lng;
document.getElementById("lat").value = e.point.lat;
InOrOutPolygon(e.point.lng, e.point.lat);
});
function InOrOutPolygon(lng, lat){
var pt = new BMap.Point(lng, lat);
var result = BMapLib.GeoUtils.isPointInPolygon(pt, ply);
if (result == true) {
document.getElementById("result").innerHTML = "点在多边形内";
} else {
document.getElementById("result").innerHTML = "点在多边形外";
}
}
</script>
// 测试一个点是否在多边形内
public static void main(String[] args) {
Point2D.Double point = new Point2D.Double(116.404072, 39.916605);
List<Point2D.Double> pts = new ArrayList<Point2D.Double>();
pts.add(new Point2D.Double(116.395, 39.910));
pts.add(new Point2D.Double(116.394, 39.914));
pts.add(new Point2D.Double(116.403, 39.920));
pts.add(new Point2D.Double(116.402, 39.914));
pts.add(new Point2D.Double(116.410, 39.913));
if(IsPtInPoly(point, pts)){
System.out.println("点在多边形内");
}else{
System.out.println("点在多边形外");
}
}
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