CAGradientLayer *gradientLayer = [CAGradientLayer layer]; gradientLayer.colors = @[(__bridge id)[UIColor redColor].CGColor, (__bridge id)[UIColor yellowColor].CGColor, (__bridge id)[UIColor blueColor].CGColor]; gradientLayer.locations = @[@0.3, @0.5, @1.0]; gradientLayer.startPoint = CGPointMake(0, 0); gradientLayer.endPoint = CGPointMake(1.0, 0); gradientLayer.frame = CGRectMake(0, 100, 300, 100); [self.view.layer addSublayer:gradientLayer];
- (void)drawLinearGradient:(CGContextRef)context
path:(CGPathRef)path
startColor:(CGColorRef)startColor
endColor:(CGColorRef)endColor
{
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGFloat locations[] = { 0.0, 1.0 };
NSArray *colors = @[(__bridge id) startColor, (__bridge id) endColor];
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef) colors, locations);
CGRect pathRect = CGPathGetBoundingBox(path);
//具体方向可根据需求修改
CGPoint startPoint = CGPointMake(CGRectGetMinX(pathRect), CGRectGetMidY(pathRect));
CGPoint endPoint = CGPointMake(CGRectGetMaxX(pathRect), CGRectGetMidY(pathRect));
CGContextSaveGState(context);
CGContextAddPath(context, path);
CGContextClip(context);
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
CGContextRestoreGState(context);
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
//创建CGContextRef
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextRef gc = UIGraphicsGetCurrentContext();
//创建CGMutablePathRef
CGMutablePathRef path = CGPathCreateMutable();
//绘制Path
CGRect rect = CGRectMake(0, 100, 300, 200);
CGPathMoveToPoint(path, NULL, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGPathAddLineToPoint(path, NULL, CGRectGetMidX(rect), CGRectGetMaxY(rect));
CGPathAddLineToPoint(path, NULL, CGRectGetWidth(rect), CGRectGetMaxY(rect));
CGPathCloseSubpath(path);
//绘制渐变
[self drawLinearGradient:gc path:path startColor:[UIColor greenColor].CGColor endColor:[UIColor redColor].CGColor];
//注意释放CGMutablePathRef
CGPathRelease(path);
//从Context中获取图像,并显示在界面上
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
[self.view addSubview:imgView];
}
- (void)drawRadialGradient:(CGContextRef)context
path:(CGPathRef)path
startColor:(CGColorRef)startColor
endColor:(CGColorRef)endColor
{
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGFloat locations[] = { 0.0, 1.0 };
NSArray *colors = @[(__bridge id) startColor, (__bridge id) endColor];
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef) colors, locations);
CGRect pathRect = CGPathGetBoundingBox(path);
CGPoint center = CGPointMake(CGRectGetMidX(pathRect), CGRectGetMidY(pathRect));
CGFloat radius = MAX(pathRect.size.width / 2.0, pathRect.size.height / 2.0) * sqrt(2);
CGContextSaveGState(context);
CGContextAddPath(context, path);
CGContextEOClip(context);
CGContextDrawRadialGradient(context, gradient, center, 0, center, radius, 0);
CGContextRestoreGState(context);
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
//创建CGContextRef
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextRef gc = UIGraphicsGetCurrentContext();
//创建CGMutablePathRef
CGMutablePathRef path = CGPathCreateMutable();
//绘制Path
CGRect rect = CGRectMake(0, 100, 300, 200);
CGPathMoveToPoint(path, NULL, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGPathAddLineToPoint(path, NULL, CGRectGetMidX(rect), CGRectGetMaxY(rect));
CGPathAddLineToPoint(path, NULL, CGRectGetWidth(rect), CGRectGetMaxY(rect));
CGPathAddLineToPoint(path, NULL, CGRectGetWidth(rect), CGRectGetMinY(rect));
CGPathCloseSubpath(path);
//绘制渐变
[self drawRadialGradient:gc path:path startColor:[UIColor greenColor].CGColor endColor:[UIColor redColor].CGColor];
//注意释放CGMutablePathRef
CGPathRelease(path);
//从Context中获取图像,并显示在界面上
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
[self.view addSubview:imgView];
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view addSubview:self.firstCircle];
_firstCircle.frame = CGRectMake(0, 0, 200, 200);
_firstCircle.center = CGPointMake(CGRectGetWidth(self.view.bounds) / 2.0, CGRectGetHeight(self.view.bounds) / 2.0);
CGFloat firsCircleWidth = 5;
self.firstCircleShapeLayer = [self generateShapeLayerWithLineWidth:firsCircleWidth];
_firstCircleShapeLayer.path = [self generateBezierPathWithCenter:CGPointMake(100, 100) radius:100].CGPath;
_firstCircle.layer.mask = _firstCircleShapeLayer;
}
- (CAShapeLayer *)generateShapeLayerWithLineWidth:(CGFloat)lineWidth
{
CAShapeLayer *waveline = [CAShapeLayer layer];
waveline.lineCap = kCALineCapButt;
waveline.lineJoin = kCALineJoinRound;
waveline.strokeColor = [UIColor redColor].CGColor;
waveline.fillColor = [[UIColor clearColor] CGColor];
waveline.lineWidth = lineWidth;
waveline.backgroundColor = [UIColor clearColor].CGColor;
return waveline;
}
- (UIBezierPath *)generateBezierPathWithCenter:(CGPoint)center radius:(CGFloat)radius
{
UIBezierPath *circlePath = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:0 endAngle:2*M_PI clockwise:NO];
return circlePath;
}
- (UIImageView *)firstCircle
{
if (!_firstCircle) {
self.firstCircle = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"circleBackground"]];
_firstCircle.layer.masksToBounds = YES;
_firstCircle.alpha = 1.0;
}
return _firstCircle;
}
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