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基于Java回顾之网络通信的应用分析

  • 时间:2020-07-07 02:25 编辑: 来源: 阅读:
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摘要:基于Java回顾之网络通信的应用分析
[b]TCP连接[/b] TCP的基础是Socket,在TCP连接中,我们会使用ServerSocket和Socket,当客户端和服务器建立连接以后,剩下的基本就是对I/O的控制了。 我们先来看一个简单的TCP通信,它分为客户端和服务器端。 [b]客户端代码如下: [/b]
[u]复制代码[/u] 代码如下:
简单的TCP客户端  import java.net.*;  import java.io.*;  public class SimpleTcpClient {      public static void main(String[] args) throws IOException      {          Socket socket = null;          BufferedReader br = null;          PrintWriter pw = null;          BufferedReader brTemp = null;          try          {              socket = new Socket(InetAddress.getLocalHost(), 5678);              br = new BufferedReader(new InputStreamReader(socket.getInputStream()));              pw = new PrintWriter(socket.getOutputStream());              brTemp = new BufferedReader(new InputStreamReader(System.in));              while(true)              {                  String line = brTemp.readLine();                  pw.println(line);                  pw.flush();                  if (line.equals("end")) break;                  System.out.println(br.readLine());              }          }          catch(Exception ex)          {              System.err.println(ex.getMessage());          }          finally          {              if (socket != null) socket.close();              if (br != null) br.close();              if (brTemp != null) brTemp.close();              if (pw != null) pw.close();          }      }  }
服务器端代码如下:
[u]复制代码[/u] 代码如下:
简单版本TCP服务器端  import java.net.*;  import java.io.*;  public class SimpleTcpServer {      public static void main(String[] args) throws IOException      {          ServerSocket server = null;          Socket client = null;          BufferedReader br = null;          PrintWriter pw = null;          try          {              server = new ServerSocket(5678);              client = server.accept();              br = new BufferedReader(new InputStreamReader(client.getInputStream()));              pw = new PrintWriter(client.getOutputStream());              while(true)              {                  String line = br.readLine();                  pw.println("Response:" + line);                  pw.flush();                  if (line.equals("end")) break;              }          }          catch(Exception ex)          {              System.err.println(ex.getMessage());          }          finally          {              if (server != null) server.close();              if (client != null) client.close();              if (br != null) br.close();              if (pw != null) pw.close();          }      }  }
这里的服务器的功能非常简单,它接收客户端发来的消息,然后将消息“原封不动”的返回给客户端。当客户端发送“end”时,通信结束。 上面的代码基本上勾勒了TCP通信过程中,客户端和服务器端的主要框架,我们可以发现,上述的代码中,服务器端在任何时刻,都只能处理来自客户端的一个请求,它是串行处理的,不能并行,这和我们印象里的服务器处理方式不太相同,我们可以为服务器添加多线程,当一个客户端的请求进入后,我们就创建一个线程,来处理对应的请求。 改善后的服务器端代码如下:
[u]复制代码[/u] 代码如下:
多线程版本的TCP服务器端  import java.net.*;  import java.io.*;  public class SmartTcpServer {      public static void main(String[] args) throws IOException      {          ServerSocket server = new ServerSocket(5678);          while(true)          {              Socket client = server.accept();              Thread thread = new ServerThread(client);              thread.start();          }      }  }  class ServerThread extends Thread  {      private Socket socket = null;      public ServerThread(Socket socket)      {          this.socket = socket;      }      public void run() {          BufferedReader br = null;          PrintWriter pw = null;          try          {              br = new BufferedReader(new InputStreamReader(socket.getInputStream()));              pw = new PrintWriter(socket.getOutputStream());              while(true)              {                  String line = br.readLine();                  pw.println("Response:" + line);                  pw.flush();                  if (line.equals("end")) break;              }          }          catch(Exception ex)          {              System.err.println(ex.getMessage());          }          finally          {              if (socket != null)                  try {                      socket.close();                  } catch (IOException e1) {                      e1.printStackTrace();                  }              if (br != null)                  try {                      br.close();                  } catch (IOException e) {                      e.printStackTrace();                  }              if (pw != null) pw.close();          }      }  }
修改后的服务器端,就可以同时处理来自客户端的多个请求了。 在编程的过程中,我们会有“资源”的概念,例如数据库连接就是一个典型的资源,为了提升性能,我们通常不会直接销毁数据库连接,而是使用数据库连接池的方式来对多个数据库连接进行管理,已实现重用的目的。对于Socket连接来说,它也是一种资源,当我们的程序需要大量的Socket连接时,如果每个连接都需要重新建立,那么将会是一件非常没有效率的做法。 和数据库连接池类似,我们也可以设计TCP连接池,这里的思路是我们用一个数组来维持多个Socket连接,另外一个状态数组来描述每个Socket连接是否正在使用,当程序需要Socket连接时,我们遍历状态数组,取出第一个没被使用的Socket连接,如果所有连接都在使用,抛出异常。这是一种很直观简单的“调度策略”,在很多开源或者商业的框架中(Apache/Tomcat),都会有类似的“资源池”。 TCP连接池的代码如下:
[u]复制代码[/u] 代码如下:
一个简单的TCP连接池  import java.net.*;  import java.io.*;  public class TcpConnectionPool {      private InetAddress address = null;      private int port;      private Socket[] arrSockets = null;      private boolean[] arrStatus = null;      private int count;      public TcpConnectionPool(InetAddress address, int port, int count)      {          this.address = address;          this.port = port;          this .count = count;          arrSockets = new Socket[count];          arrStatus = new boolean[count];          init();      }      private void init()      {          try          {              for (int i = 0; i < count; i++)              {                  arrSockets[i] = new Socket(address.getHostAddress(), port);                  arrStatus[i] = false;              }          }          catch(Exception ex)          {              System.err.println(ex.getMessage());          }      }      public Socket getConnection()      {          if (arrSockets == null) init();          int i = 0;          for(i = 0; i < count; i++)          {              if (arrStatus[i] == false)              {                  arrStatus[i] = true;                  break;              }          }          if (i == count) throw new RuntimeException("have no connection availiable for now.");          return arrSockets[i];      }      public void releaseConnection(Socket socket)      {          if (arrSockets == null) init();          for (int i = 0; i < count; i++)          {              if (arrSockets[i] == socket)              {                  arrStatus[i] = false;                  break;              }          }      }      public void reBuild()      {          init();      }      public void destory()      {          if (arrSockets == null) return;          for(int i = 0; i < count; i++)          {              try              {                  arrSockets[i].close();              }              catch(Exception ex)              {                  System.err.println(ex.getMessage());                  continue;              }          }      }  }
[b]UDP连接[/b] UDP是一种和TCP不同的连接方式,它通常应用在对实时性要求很高,对准确定要求不高的场合,例如在线视频。UDP会有“丢包”的情况发生,在TCP中,如果Server没有启动,Client发消息时,会报出异常,但对UDP来说,不会产生任何异常。 UDP通信使用的两个类时DatagramSocket和DatagramPacket,后者存放了通信的内容。 下面是一个简单的UDP通信例子,同TCP一样,也分为Client和Server两部分,Client端代码如下:
[u]复制代码[/u] 代码如下:
UDP通信客户端  import java.net.*;  import java.io.*;  public class UdpClient {      public static void main(String[] args)      {          try          {              InetAddress host = InetAddress.getLocalHost();              int port = 5678;              BufferedReader br = new BufferedReader(new InputStreamReader(System.in));              while(true)              {                  String line = br.readLine();                  byte[] message = line.getBytes();                  DatagramPacket packet = new DatagramPacket(message, message.length, host, port);                  DatagramSocket socket = new DatagramSocket();                  socket.send(packet);                  socket.close();                  if (line.equals("end")) break;              }              br.close();          }          catch(Exception ex)          {              System.err.println(ex.getMessage());          }      }  }
Server端代码如下:
[u]复制代码[/u] 代码如下:
UDP通信服务器端  import java.net.*;  import java.io.*;  public class UdpServer {      public static void main(String[] args)      {          try          {              int port = 5678;              DatagramSocket dsSocket = new DatagramSocket(port);              byte[] buffer = new byte[1024];              DatagramPacket packet = new DatagramPacket(buffer, buffer.length);              while(true)              {                  dsSocket.receive(packet);                  String message = new String(buffer, 0, packet.getLength());                  System.out.println(packet.getAddress().getHostName() + ":" + message);                  if (message.equals("end")) break;                  packet.setLength(buffer.length);              }              dsSocket.close();          }          catch(Exception ex)          {              System.err.println(ex.getMessage());          }      }  }
这里,我们也假设和TCP一样,当Client发出“end”消息时,认为通信结束,但其实这样的设计不是必要的,Client端可以随时断开,并不需要关心Server端状态。 多播(Multicast) 多播采用和UDP类似的方式,它会使用D类IP地址和标准的UDP端口号,D类IP地址是指224.0.0.0到239.255.255.255之间的地址,不包括224.0.0.0。 多播会使用到的类是MulticastSocket,它有两个方法需要关注:joinGroup和leaveGroup。 下面是一个多播的例子,Client端代码如下:
[u]复制代码[/u] 代码如下:
多播通信客户端  import java.net.*;  import java.io.*;  public class MulticastClient {      public static void main(String[] args)      {          BufferedReader br = new BufferedReader(new InputStreamReader(System.in));          try          {              InetAddress address = InetAddress.getByName("230.0.0.1");              int port = 5678;              while(true)              {                  String line = br.readLine();                  byte[] message = line.getBytes();                  DatagramPacket packet = new DatagramPacket(message, message.length, address, port);                  MulticastSocket multicastSocket = new MulticastSocket();                  multicastSocket.send(packet);                  if (line.equals("end")) break;              }              br.close();          }          catch(Exception ex)          {              System.err.println(ex.getMessage());          }      }  }
服务器端代码如下:
[u]复制代码[/u] 代码如下:
多播通信服务器端  import java.net.*;  import java.io.*;  public class MulticastServer {      public static void main(String[] args)      {          int port = 5678;          try          {              MulticastSocket multicastSocket = new MulticastSocket(port);              InetAddress address = InetAddress.getByName("230.0.0.1");              multicastSocket.joinGroup(address);              byte[] buffer = new byte[1024];              DatagramPacket packet = new DatagramPacket(buffer, buffer.length);              while(true)              {                  multicastSocket.receive(packet);                  String message = new String(buffer, packet.getLength());                  System.out.println(packet.getAddress().getHostName() + ":" + message);                  if (message.equals("end")) break;                  packet.setLength(buffer.length);              }              multicastSocket.close();          }          catch(Exception ex)          {              System.err.println(ex.getMessage());          }      }  }
NIO(New IO) NIO是JDK1.4引入的一套新的IO API,它在缓冲区管理、网络通信、文件存取以及字符集操作方面有了新的设计。对于网络通信来说,NIO使用了缓冲区和通道的概念。 下面是一个NIO的例子,和我们上面提到的代码风格有很大的不同。
[u]复制代码[/u] 代码如下:
NIO例子  import java.io.*;  import java.nio.*;  import java.nio.channels.*;  import java.nio.charset.*;  import java.net.*;  public class NewIOSample {      public static void main(String[] args)      {          String host="127.0.0.1";          int port = 5678;          SocketChannel channel = null;          try          {              InetSocketAddress address = new InetSocketAddress(host,port);              Charset charset = Charset.forName("UTF-8");              CharsetDecoder decoder = charset.newDecoder();              CharsetEncoder encoder = charset.newEncoder();              ByteBuffer buffer = ByteBuffer.allocate(1024);              CharBuffer charBuffer = CharBuffer.allocate(1024);              channel = SocketChannel.open();              channel.connect(address);              String request = "GET / \r\n\r\n";              channel.write(encoder.encode(CharBuffer.wrap(request)));              while((channel.read(buffer)) != -1)              {                  buffer.flip();                  decoder.decode(buffer, charBuffer, false);                  charBuffer.flip();                  System.out.println(charBuffer);                  buffer.clear();                  charBuffer.clear();              }          }          catch(Exception ex)          {              System.err.println(ex.getMessage());          }          finally          {              if (channel != null)                  try {                      channel.close();                  } catch (IOException e) {                      // TODO Auto-generated catch block                      e.printStackTrace();                  }          }      }  }
上述代码会试图访问一个本地的网址,然后将其内容打印出来。
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