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C#实现类似qq的屏幕截图程序

  • 时间:2020-08-18 06:46 编辑: 来源: 阅读:
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摘要:C#实现类似qq的屏幕截图程序
因为近来想写个类似于远程桌面监控的程序,该程序中要用到屏幕捕捉.为实现该程序的一部分功能,做了个小DEMO.程序很简单,用到的技术也不多,只能实现类似qq的截图功能(方法虽然很笨) 程序流程如下: 1.截取整个屏幕并保存 2.新开一个全屏窗口,将保存的屏幕作为背景 3.鼠标拖动改变截取范围,右键取消 4.双击截取,保存在粘贴板,全屏窗口关闭 好了,下面的是代码部分 首先新建一个项目ScreenCutter(VS2005),将窗体名改为MainForm,再新建一个窗体ScreenBody. 添加一个按钮btnCutter到ScreenCutter并添加按钮事件:
        private void btnCutter_Click(object sender, EventArgs e)          {              Image img = new Bitmap(Screen.AllScreens[0].Bounds.Width, Screen.AllScreens[0].Bounds.Height);              Graphics g = Graphics.FromImage(img);              g.CopyFromScreen(new Point(0, 0), new Point(0, 0), Screen.AllScreens[0].Bounds.Size);              ScreenBody body = new ScreenBody();              body.BackgroundImage = img;              body.Show();          }
Screen.AllScreens[0]是获取当前所有设备窗口的第一个,我这里只有一个显示器,当然我就是第一个. 利用Graphics的CopyFromScreen函数获取当前屏幕. 好了,现在按下按钮全屏窗口就会出来了. 下面讲全屏窗口ScreenBody,首先设置窗体的FormBorderStyle为None,然后声明以下变量
private Graphics MainPainter;   //主画笔 private Pen pen;                //就是笔咯 private bool isDowned;          //判断鼠标是否按下 private bool RectReady;          //矩形是否绘制完成 private Image baseImage;        //基本图形(原来的画面) private Rectangle Rect;         //就是要保存的矩形 private Point downPoint;         //鼠标按下的点 int tmpx;                      int tmpy;
之后就是窗体的鼠标函数了,里面很多代码都没有作出整理,看了一下,整理后的代码应该会更少更精简的
private void ScreenBody_DoubleClick(object sender, EventArgs e) {     if (((MouseEventArgs)e).Button == MouseButtons.Left &&Rect.Contains(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y))      {          //保存的时候有很多种方法的......我这里只用了这种          Image memory = new Bitmap(Rect.Width, Rect.Height);          Graphics g = Graphics.FromImage(memory);          g.CopyFromScreen(Rect.X + 1, Rect.Y + 1, 0, 0, Rect.Size);          Clipboard.SetImage(memory);         this.Close();      } } private void ScreenBody_MouseDown(object sender, MouseEventArgs e) {     if (e.Button == MouseButtons.Left)      {          isDowned = true;         if (RectReady == false)          {              Rect.X = e.X;              Rect.Y = e.Y;              downPoint = new Point(e.X, e.Y);          }         if (RectReady == true)          {              tmpx = e.X;              tmpy = e.Y;          }      }     if (e.Button == MouseButtons.Right)      {         if (RectReady != true)          {             this.Close();             return;          }          MainPainter.DrawImage(baseImage, 0, 0);          RectReady = false;      } } private void ScreenBody_MouseUp(object sender, MouseEventArgs e) {     if (e.Button == MouseButtons.Left)      {          isDowned = false;          RectReady = true;      } } private void ScreenBody_MouseMove(object sender, MouseEventArgs e) {     if (RectReady == false)      {         if (isDowned == true)          {              Image New = DrawScreen((Image)baseImage.Clone(), e.X, e.Y);              MainPainter.DrawImage(New, 0, 0);              New.Dispose();          }      }     if (RectReady == true)      {         if (Rect.Contains(e.X, e.Y))          {             //this.Cursor = Cursors.Hand;             if (isDowned == true)              {                 //和上一次的位置比较获取偏移量                  Rect.X = Rect.X + e.X - tmpx;                  Rect.Y = Rect.Y + e.Y - tmpy;                 //记录现在的位置                  tmpx = e.X;                  tmpy = e.Y;                  MoveRect((Image)baseImage.Clone(), Rect);              }          }      } } private void ScreenBody_Load(object sender, EventArgs e) {     this.WindowState = FormWindowState.Maximized;      MainPainter = this.CreateGraphics();      pen = new Pen(Brushes.Blue);      isDowned = false;      baseImage = this.BackgroundImage;      Rect = new Rectangle();      RectReady = false; }
辅助函数 本来应该写更多的辅助函数的,将窗体响应函数里面的代码放到里面来,不过本人很懒,就这样将就了.呵呵
private void DrawRect(Graphics Painter, int Mouse_x, int Mouse_y) {     int width = 0;     int heigth = 0;     if (Mouse_y < Rect.Y)      {          Rect.Y = Mouse_y;          heigth = downPoint.Y - Mouse_y;      }     else      {          heigth = Mouse_y - downPoint.Y;      }     if (Mouse_x < Rect.X)      {          Rect.X = Mouse_x;          width = downPoint.X - Mouse_x;      }     else      {          width = Mouse_x - downPoint.X;      }      Rect.Size = new Size(width, heigth);      Painter.DrawRectangle(pen, Rect); } private Image DrawScreen(Image back, int Mouse_x, int Mouse_y) {      Graphics Painter = Graphics.FromImage(back);      DrawRect(Painter, Mouse_x, Mouse_y);     return back; } private void MoveRect(Image image, Rectangle Rect) {      Graphics Painter = Graphics.FromImage(image);      Painter.DrawRectangle(pen, Rect.X, Rect.Y, Rect.Width, Rect.Height);      DrawRects(Painter);      MainPainter.DrawImage(image, 0, 0);      image.Dispose(); }
到这里,代码就算是写完了,运行 [img]http://www.cnblogs.com/images/cnblogs_com/kevin-wu/run.JPG[/img] 截取结果,这里截取的边界没有控制好,所以还有边界可以见到,稍微设置一下就可以了 [img]file:///F:/DOCUME~1/ADMINI~1/LOCALS~1/Temp/moz-screenshot.jpg[/img] [img]http://files.jb51.net/upload/2007416212746784.JPG[/img] 好了,这个东东就这样搞完了,接下来要做利用钩子的了....希望能够快点完成,累呀~~~~
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