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解决C#全屏幕截图的实现方法

  • 时间:2021-10-09 12:04 编辑: 来源: 阅读:
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摘要:解决C#全屏幕截图的实现方法
今天一位同事想写一个全屏幕截图的代码。当然要实现的第一步是能够获取整个屏幕的位图,记得Win32 API的CreateDC, BitBlt等函数可以使用。于是上网查了下,果然屏幕截图用这些函数。但winform已经可以把API都忘记了,所以得寻找一个无Win32 API的实现方式。综合了网上的实现,以及自己的一些设计,实现思路如下: 1. 开始截图时,创建一个与屏幕大小一样的位图,然后用Graphics.CopyFromScreen()把屏幕位图拷贝到该位图上。这是很关键的一步,这样所有的操作就都可以在该位图上进行了,而无实际屏幕无关了。 
[u]复制代码[/u] 代码如下:
Code int width = Screen.PrimaryScreen.Bounds.Width; int height = Screen.PrimaryScreen.Bounds.Height; Bitmap bmp = new Bitmap(width, height); using (Graphics g = Graphics.FromImage(bmp)) {     g.CopyFromScreen(0, 0, 0, 0, new Size(width, height)); }
2. 接下来为了方便在这之上进行截图,有一个很重要的设计实现方式:用全屏幕窗体代替现有真实屏幕,这样就可以把截图过程的所有操作都在那个窗体上实现(该窗体设置成无边框,高宽等于屏幕大小即可),另外为了显示掩蔽效果(只能正常显示选择的部分屏幕内容,而其实部分用一个如半透明层覆盖),就添加一层半透明位置位图。[b]具体代码如下: [/b]
[u]复制代码[/u] 代码如下:
Code public partial class FullScreenForm : Form {     private Rectangle rectSelected = Rectangle.Empty;     private bool isClipping = false;     private Bitmap screen;     private Bitmap coverLayer = null;     private Color coverColor;     private Brush rectBrush = null;     private Bitmap resultBmp = null;     public FullScreenForm(Bitmap screen) {         InitializeComponent();         int width = Screen.PrimaryScreen.Bounds.Width;         int height = Screen.PrimaryScreen.Bounds.Height;         coverLayer = new Bitmap(width, height);         coverColor = Color.FromArgb(50, 200, 0, 0);         rectBrush = new SolidBrush(coverColor);         using (Graphics g = Graphics.FromImage(coverLayer)) {             g.Clear(coverColor);         }         this.Bounds = new Rectangle(0, 0, width, height);         this.screen = screen;         this.DoubleBuffered = true;     }     protected override void OnMouseDown(MouseEventArgs e) {         if (e.Button == MouseButtons.Left) {             isClipping = true;             rectSelected.Location = e.Location;         }         else if (e.Button == MouseButtons.Right) {             this.DialogResult = DialogResult.OK;         }     }     protected override void OnMouseMove(MouseEventArgs e) {         if (e.Button == MouseButtons.Left && isClipping) {             rectSelected.Width = e.X - rectSelected.X;             rectSelected.Height = e.Y - rectSelected.Y;             this.Invalidate();         }     }     protected override void OnMouseUp(MouseEventArgs e) {         if (e.Button == MouseButtons.Left && isClipping) {             rectSelected.Width = e.X - rectSelected.X;             rectSelected.Height = e.Y - rectSelected.Y;             this.Invalidate();             resultBmp = new Bitmap(rectSelected.Width, rectSelected.Height);             using (Graphics g = Graphics.FromImage(resultBmp)) {                 g.DrawImage(screen,new Rectangle(0, 0, rectSelected.Width, rectSelected.Height), rectSelected, GraphicsUnit.Pixel);             }             this.DialogResult = DialogResult.OK;         }     }     protected override void OnPaint(PaintEventArgs e) {         Graphics g = e.Graphics;         g.DrawImage(screen, 0, 0);         g.DrawImage(coverLayer, 0, 0);         PaintRectangle();     }     protected override void OnPaintBackground(PaintEventArgs e) {     }     protected override void OnKeyDown(KeyEventArgs e) {         if (e.KeyCode == Keys.Escape) {             this.DialogResult = DialogResult.Cancel;         }     }     private void PaintRectangle() {         using (Graphics g = Graphics.FromImage(coverLayer)) {             g.Clear(coverColor);             GraphicsPath path = new GraphicsPath();             path.AddRectangle(this.Bounds);             path.AddRectangle(rectSelected);             g.FillPath(rectBrush, path);             g.DrawRectangle(Pens.Blue, rectSelected);         }     }     public Bitmap ResultBitmap {         get { return resultBmp; }     } }
上面的代码都很容易看明白,这里有一个技巧就是GraphicsPath,它自动会形成一个中空的区域。上面的实现很容易扩展:多区域截图,多裁判截图等都很容易实现。
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