public int checkAddPermission(WindowManager.LayoutParams attrs) {
int type = attrs.type;
if (type < WindowManager.LayoutParams.FIRST_SYSTEM_WINDOW
|| type > WindowManager.LayoutParams.LAST_SYSTEM_WINDOW) {
return WindowManagerImpl.ADD_OKAY;
}
String permission = null;
switch (type) {
case TYPE_TOAST:
// XXX right now the app process has complete control over
// this... should introduce a token to let the system
// monitor/control what they are doing.
break;
case TYPE_INPUT_METHOD:
case TYPE_WALLPAPER:
// The window manager will check these.
break;
case TYPE_PHONE:
case TYPE_PRIORITY_PHONE:
case TYPE_SYSTEM_ALERT:
case TYPE_SYSTEM_ERROR:
case TYPE_SYSTEM_OVERLAY:
permission = android.Manifest.permission.SYSTEM_ALERT_WINDOW;
break;
default:
permission = android.Manifest.permission.INTERNAL_SYSTEM_WINDOW;
}
if (permission != null) {
if (mContext.checkCallingOrSelfPermission(permission)
!= PackageManager.PERMISSION_GRANTED) {
return WindowManagerImpl.ADD_PERMISSION_DENIED;
}
}
return WindowManagerImpl.ADD_OKAY;
}
android.Manifest.permission.INTERNAL_SYSTEM_WINDOW
/** * Window type: phone. These are non-application windows providing * user interaction with the phone (in particular incoming calls). * These windows are normally placed above all applications, but behind * the status bar. * In multiuser systems shows on all users' windows. */ public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2;
/** * Window type: priority phone UI, which needs to be displayed even if * the keyguard is active. These windows must not take input * focus, or they will interfere with the keyguard. * In multiuser systems shows on all users' windows. */ public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7;
/** * Window type: system window, such as low power alert. These windows * are always on top of application windows. * In multiuser systems shows only on the owning user's window. */ public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3;
/** * Window type: system overlay windows, which need to be displayed * on top of everything else. These windows must not take input * focus, or they will interfere with the keyguard. * In multiuser systems shows only on the owning user's window. */ public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6;
/** * Window type: internal system error windows, appear on top of * everything they can. * In multiuser systems shows only on the owning user's window. */ public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
final Window win = getWindow();
win.addFlags(WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
| WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD
| WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON
| WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON);
}
<activity android:name=".LockScreenActivity"
android:launchMode="singleInstance"
android:excludeFromRecents="true"
android:theme="@android:style/Theme.Wallpaper.NoTitleBar"/>
KeyguardManager km = (KeyguardManager) context.getSystemService(Context.KEYGUARD_SERVICE);
if (km.inKeyguardRestrictedInputMode()) {
// 处于锁屏状态
}
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