@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mStartX = 100;
mStartY = 100;
mEndX = w - 100;
mEndY = h - 100;
mControlX = w - 100;
mControlY = 100;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawCircle(mStartX, mStartY, 24, mCirclePaint);
canvas.drawCircle(mEndX, mEndY, 24, mCirclePaint);
mPath.reset();
mPath.moveTo(mStartX, mStartY);
mPath.quadTo(mControlX, mControlY, mEndX, mEndY);
canvas.drawPath(mPath, mPathPaint);
}
/**
* 计算贝赛尔曲线坐标的工具类
*/
public class BezierUtil {
/**
* B(t) = (1 - t)^2 * P0 + 2t * (1 - t) * P1 + t^2 * P2, t ∈ [0,1]
*
* @param t 曲线长度比例
* @param p0 起始点
* @param p1 控制点
* @param p2 终止点
* @return t对应的点
*/
public static PointF calculateBezierPointForQuadratic(float t, PointF p0, PointF p1, PointF p2) {
PointF point = new PointF();
float temp = 1 - t;
point.x = temp * temp * p0.x + 2 * t * temp * p1.x + t * t * p2.x;
point.y = temp * temp * p0.y + 2 * t * temp * p1.y + t * t * p2.y;
return point;
}
/**
* B(t) = P0 * (1-t)^3 + 3 * P1 * t * (1-t)^2 + 3 * P2 * t^2 * (1-t) + P3 * t^3, t ∈ [0,1]
*
* @param t 曲线长度比例
* @param p0 起始点
* @param p1 控制点1
* @param p2 控制点2
* @param p3 终止点
* @return t对应的点
*/
public static PointF calculateBezierPointForCubic(float t, PointF p0, PointF p1, PointF p2, PointF p3) {
PointF point = new PointF();
float temp = 1 - t;
point.x = p0.x * temp * temp * temp + 3 * p1.x * t * temp * temp + 3 * p2.x * t * t * temp + p3.x * t * t * t;
point.y = p0.y * temp * temp * temp + 3 * p1.y * t * temp * temp + 3 * p2.y * t * t * temp + p3.y * t * t * t;
return point;
}
}
/**
* 贝赛尔曲线估值器
*/
public class BezierEvaluator implements TypeEvaluator<PointF> {
/* 控制点坐标 */
private PointF mControlPoint;
public BezierEvaluator(PointF controlPoint) {
mControlPoint = controlPoint;
}
@Override
public PointF evaluate(float v, PointF pointF, PointF t1) {
return BezierUtil.calculateBezierPointForQuadratic(v, pointF, mControlPoint, t1);
}
}
@Override
public void onClick(View view) {
BezierEvaluator evaluator = new BezierEvaluator(new PointF(mControlX, mControlY));
PointF startPoint = new PointF(mStartX, mStartY);
PointF endPoint = new PointF(mEndX, mEndY);
ValueAnimator anim = ValueAnimator.ofObject(evaluator, startPoint, endPoint);
anim.setDuration(1000);
anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
PointF curPoint = (PointF) valueAnimator.getAnimatedValue();
mCurX = (int) curPoint.x;
mCurY = (int) curPoint.y;
invalidate();
}
});
anim.start();
}
canvas.drawCircle(mCurX, mCurY, 24, mCirclePaint);
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