源码网商城,靠谱的源码在线交易网站 我的订单 购物车 帮助

源码网商城

Android实现炫酷的网络直播弹幕功能

  • 时间:2021-03-03 02:45 编辑: 来源: 阅读:
  • 扫一扫,手机访问
摘要:Android实现炫酷的网络直播弹幕功能
现在网络直播越来越火,网络主播也逐渐成为一种新兴职业,对于网络直播,弹幕功能是必须要有的,如下图: [img]http://files.jb51.net/file_images/article/201611/2016117120245292.jpg?201610712252[/img] 首先来分析一下,这个弹幕功能是怎么实现的,首先在最下面肯定是一个游戏界面View,然后游戏界面上有弹幕View,弹幕的View必须要做成完全透明的,这样即使覆盖在游戏界面的上方也不会影响到游戏的正常观看,只有当有人发弹幕消息时,再将消息绘制到弹幕的View上面就可以了,下方肯定还有有操作界面View,可以让用户来发弹幕和送礼物的功能,原理示意图如下所示: [img]http://files.jb51.net/file_images/article/201611/2016117120331888.jpg?201610712341[/img] 参照原理图,下面一步一步来实现这个功能。 [b]实现视频的播放[/b] activity_main.xml
<RelativeLayout 
  xmlns:android="http://schemas.android.com/apk/res/android" 
  android:id="@+id/activity_main" 
  android:layout_width="match_parent" 
  android:layout_height="match_parent" 
  android:background="#000"> 
 
  <VideoView 
    android:id="@+id/video_view" 
    android:layout_width="match_parent" 
    android:layout_height="wrap_content" 
    android:layout_centerInParent="true"/> 
</RelativeLayout> 
MainActivity.java
package com.jackie.bombscreen; 
 
import android.os.Build; 
import android.os.Bundle; 
import android.os.Environment; 
import android.support.v7.app.AppCompatActivity; 
import android.view.View; 
import android.widget.VideoView; 
 
public class MainActivity extends AppCompatActivity { 
  @Override 
  protected void onCreate(Bundle savedInstanceState) { 
    super.onCreate(savedInstanceState); 
    setContentView(R.layout.activity_main); 
    VideoView videoView = (VideoView) findViewById(R.id.video_view); 
    videoView.setVideoPath(Environment.getExternalStorageDirectory() + "/xiaoxingyun.mp4"); 
    videoView.start(); 
  } 
   
  @Override 
  public void onWindowFocusChanged(boolean hasFocus) { 
    super.onWindowFocusChanged(hasFocus); 
    if (hasFocus && Build.VERSION.SDK_INT >= 19) { 
      View decorView = getWindow().getDecorView(); 
      decorView.setSystemUiVisibility( 
          View.SYSTEM_UI_FLAG_LAYOUT_STABLE 
              | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION 
              | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN 
              | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION 
              | View.SYSTEM_UI_FLAG_FULLSCREEN 
              | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY); 
    } 
  } 
} 
最后别忘了设置AndroidMainfest.xml [img]http://files.jb51.net/file_images/article/201611/2016117120440551.jpg?201610712448[/img] 效果如下: [img]http://files.jb51.net/file_images/article/201611/2016117120500528.gif?20161071258[/img] [b]实现弹幕的效果[/b] 接下来我们开始实现弹幕效果。弹幕其实也就是一个自定义的View,它的上面可以显示类似于跑马灯的文字效果。观众们发表的评论都会在弹幕上显示出来,但又会很快地移出屏幕,既可以起到互动的作用,同时又不会影响视频的正常观看。 我们可以自己来编写这样的一个自定义View,当然也可以直接使用网上现成的开源项目。那么为了能够简单快速地实现弹幕效果,这里我就准备直接使用由哔哩哔哩开源的弹幕效果库DanmakuFlameMaster。 DanmakuFlameMaster库的项目主页地址是:[url=https://github.com/Bilibili/DanmakuFlameMaster]https://github.com/Bilibili/DanmakuFlameMaster[/url] 添加build.gradle依赖 compile 'com.github.ctiao:DanmakuFlameMaster:0.5.3'
<?xml version="1.0" encoding="utf-8"?> 
<RelativeLayout 
  xmlns:android="http://schemas.android.com/apk/res/android" 
  android:id="@+id/activity_main" 
  android:layout_width="match_parent" 
  android:layout_height="match_parent" 
  android:background="#000"> 
 
  <VideoView 
    android:id="@+id/video_view" 
    android:layout_width="match_parent" 
    android:layout_height="wrap_content" 
    android:layout_centerInParent="true"/> 
 
  <master.flame.danmaku.ui.widget.DanmakuView 
    android:id="@+id/danmaku_view" 
    android:layout_width="match_parent" 
    android:layout_height="match_parent" /> 
</RelativeLayout> 
修改MainActivity.java
package com.jackie.bombscreen; 
 
import android.graphics.Color; 
import android.os.Build; 
import android.os.Bundle; 
import android.os.Environment; 
import android.support.v7.app.AppCompatActivity; 
import android.view.View; 
import android.widget.VideoView; 
 
import java.util.Random; 
 
import master.flame.danmaku.controller.DrawHandler; 
import master.flame.danmaku.danmaku.model.BaseDanmaku; 
import master.flame.danmaku.danmaku.model.DanmakuTimer; 
import master.flame.danmaku.danmaku.model.IDanmakus; 
import master.flame.danmaku.danmaku.model.android.DanmakuContext; 
import master.flame.danmaku.danmaku.model.android.Danmakus; 
import master.flame.danmaku.danmaku.parser.BaseDanmakuParser; 
import master.flame.danmaku.ui.widget.DanmakuView; 
 
public class MainActivity extends AppCompatActivity { 
  private boolean mIsShowDanmaku; 
  private DanmakuView mDanmakuView; 
  private DanmakuContext mDanmakuContext; 
 
  private BaseDanmakuParser parser = new BaseDanmakuParser() { 
    @Override 
    protected IDanmakus parse() { 
      return new Danmakus(); 
    } 
  }; 
 
  @Override 
  protected void onCreate(Bundle savedInstanceState) { 
    super.onCreate(savedInstanceState); 
    setContentView(R.layout.activity_main); 
    VideoView videoView = (VideoView) findViewById(R.id.video_view); 
    videoView.setVideoPath(Environment.getExternalStorageDirectory() + "/xiaoxingyun.mp4"); 
    videoView.start(); 
 
    mDanmakuView = (DanmakuView) findViewById(R.id.danmaku_view); 
    mDanmakuView.enableDanmakuDrawingCache(true); 
    mDanmakuView.setCallback(new DrawHandler.Callback() { 
      @Override 
      public void prepared() { 
        mIsShowDanmaku = true; 
        mDanmakuView.start(); 
        generateSomeDanmaku(); 
      } 
 
      @Override 
      public void updateTimer(DanmakuTimer timer) { 
 
      } 
 
      @Override 
      public void danmakuShown(BaseDanmaku danmaku) { 
 
      } 
 
      @Override 
      public void drawingFinished() { 
 
      } 
    }); 
 
    mDanmakuContext = DanmakuContext.create(); 
    mDanmakuView.prepare(parser, mDanmakuContext); 
  } 
 
  /** 
   * 向弹幕View中添加一条弹幕 
   * @param content    弹幕的具体内容 
   * @param withBorder  弹幕是否有边框 
   */ 
  private void addDanmaku(String content, boolean withBorder) { 
    BaseDanmaku danmaku = mDanmakuContext.mDanmakuFactory.createDanmaku(BaseDanmaku.TYPE_SCROLL_RL); 
    danmaku.text = content; 
    danmaku.padding = 5; 
    danmaku.textSize = sp2px(20); 
    danmaku.textColor = Color.WHITE; 
    danmaku.setTime(mDanmakuView.getCurrentTime()); 
    if (withBorder) { 
      danmaku.borderColor = Color.GREEN; 
    } 
    mDanmakuView.addDanmaku(danmaku); 
  } 
 
  /** 
   * 随机生成一些弹幕内容以供测试 
   */ 
  private void generateSomeDanmaku() { 
    new Thread(new Runnable() { 
      @Override 
      public void run() { 
        while(mIsShowDanmaku) { 
          int time = new Random().nextInt(300); 
          String content = "" + time + time; 
          addDanmaku(content, false); 
          try { 
            Thread.sleep(time); 
          } catch (InterruptedException e) { 
            e.printStackTrace(); 
          } 
        } 
      } 
    }).start(); 
  } 
 
  /** 
   * sp转px的方法。 
   */ 
  public int sp2px(float spValue) { 
    final float fontScale = getResources().getDisplayMetrics().scaledDensity; 
    return (int) (spValue * fontScale + 0.5f); 
  } 
 
  @Override 
  protected void onPause() { 
    super.onPause(); 
    if (mDanmakuView != null && mDanmakuView.isPrepared()) { 
      mDanmakuView.pause(); 
    } 
  } 
 
  @Override 
  protected void onResume() { 
    super.onResume(); 
    if (mDanmakuView != null && mDanmakuView.isPrepared() && mDanmakuView.isPaused()) { 
      mDanmakuView.resume(); 
    } 
  } 
 
  @Override 
  protected void onDestroy() { 
    super.onDestroy(); 
    mIsShowDanmaku = false; 
    if (mDanmakuView != null) { 
      mDanmakuView.release(); 
      mDanmakuView = null; 
    } 
  } 
   
  @Override 
  public void onWindowFocusChanged(boolean hasFocus) { 
    super.onWindowFocusChanged(hasFocus); 
    if (hasFocus && Build.VERSION.SDK_INT >= 19) { 
      View decorView = getWindow().getDecorView(); 
      decorView.setSystemUiVisibility( 
          View.SYSTEM_UI_FLAG_LAYOUT_STABLE 
              | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION 
              | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN 
              | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION 
              | View.SYSTEM_UI_FLAG_FULLSCREEN 
              | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY); 
    } 
  } 
} 
效果图如下: [img]http://files.jb51.net/file_images/article/201611/2016117120605036.gif?201610712613[/img] 加入操作界面
<?xml version="1.0" encoding="utf-8"?> 
<RelativeLayout 
  xmlns:android="http://schemas.android.com/apk/res/android" 
  android:id="@+id/activity_main" 
  android:layout_width="match_parent" 
  android:layout_height="match_parent" 
  android:background="#000"> 
 
  <VideoView 
    android:id="@+id/video_view" 
    android:layout_width="match_parent" 
    android:layout_height="wrap_content" 
    android:layout_centerInParent="true"/> 
 
  <master.flame.danmaku.ui.widget.DanmakuView 
    android:id="@+id/danmaku_view" 
    android:layout_width="match_parent" 
    android:layout_height="match_parent" /> 
 
  <LinearLayout 
    android:id="@+id/operation_layout" 
    android:layout_width="match_parent" 
    android:layout_height="50dp" 
    android:layout_alignParentBottom="true" 
    android:background="#fff" 
    android:visibility="gone"> 
 
    <EditText 
      android:id="@+id/edit_text" 
      android:layout_width="0dp" 
      android:layout_height="match_parent" 
      android:layout_weight="1" /> 
 
    <Button 
      android:id="@+id/send" 
      android:layout_width="wrap_content" 
      android:layout_height="match_parent" 
      android:text="Send" /> 
  </LinearLayout> 
</RelativeLayout> 
package com.jackie.bombscreen; 
 
import android.graphics.Color; 
import android.os.Build; 
import android.os.Bundle; 
import android.os.Environment; 
import android.support.v7.app.AppCompatActivity; 
import android.text.TextUtils; 
import android.view.View; 
import android.widget.Button; 
import android.widget.EditText; 
import android.widget.LinearLayout; 
import android.widget.VideoView; 
 
import java.util.Random; 
 
import master.flame.danmaku.controller.DrawHandler; 
import master.flame.danmaku.danmaku.model.BaseDanmaku; 
import master.flame.danmaku.danmaku.model.DanmakuTimer; 
import master.flame.danmaku.danmaku.model.IDanmakus; 
import master.flame.danmaku.danmaku.model.android.DanmakuContext; 
import master.flame.danmaku.danmaku.model.android.Danmakus; 
import master.flame.danmaku.danmaku.parser.BaseDanmakuParser; 
import master.flame.danmaku.ui.widget.DanmakuView; 
 
public class MainActivity extends AppCompatActivity { 
  private boolean mIsShowDanmaku; 
  private DanmakuView mDanmakuView; 
  private DanmakuContext mDanmakuContext; 
 
  private BaseDanmakuParser parser = new BaseDanmakuParser() { 
    @Override 
    protected IDanmakus parse() { 
      return new Danmakus(); 
    } 
  }; 
 
  @Override 
  protected void onCreate(Bundle savedInstanceState) { 
    super.onCreate(savedInstanceState); 
    setContentView(R.layout.activity_main); 
    VideoView videoView = (VideoView) findViewById(R.id.video_view); 
    videoView.setVideoPath(Environment.getExternalStorageDirectory() + "/xiaoxingyun.mp4"); 
    videoView.start(); 
 
    mDanmakuView = (DanmakuView) findViewById(R.id.danmaku_view); 
    mDanmakuView.enableDanmakuDrawingCache(true); 
    mDanmakuView.setCallback(new DrawHandler.Callback() { 
      @Override 
      public void prepared() { 
        mIsShowDanmaku = true; 
        mDanmakuView.start(); 
        generateSomeDanmaku(); 
      } 
 
      @Override 
      public void updateTimer(DanmakuTimer timer) { 
 
      } 
 
      @Override 
      public void danmakuShown(BaseDanmaku danmaku) { 
 
      } 
 
      @Override 
      public void drawingFinished() { 
 
      } 
    }); 
 
    mDanmakuContext = DanmakuContext.create(); 
    mDanmakuView.prepare(parser, mDanmakuContext); 
 
    final LinearLayout operationLayout = (LinearLayout) findViewById(R.id.operation_layout); 
    final Button send = (Button) findViewById(R.id.send); 
    final EditText editText = (EditText) findViewById(R.id.edit_text); 
    mDanmakuView.setOnClickListener(new View.OnClickListener() { 
      @Override 
      public void onClick(View view) { 
        if (operationLayout.getVisibility() == View.GONE) { 
          operationLayout.setVisibility(View.VISIBLE); 
        } else { 
          operationLayout.setVisibility(View.GONE); 
        } 
      } 
    }); 
     
    send.setOnClickListener(new View.OnClickListener() { 
      @Override 
      public void onClick(View view) { 
        String content = editText.getText().toString(); 
        if (!TextUtils.isEmpty(content)) { 
          addDanmaku(content, true); 
          editText.setText(""); 
        } 
      } 
    }); 
 
    getWindow().getDecorView().setOnSystemUiVisibilityChangeListener (new View.OnSystemUiVisibilityChangeListener() { 
      @Override 
      public void onSystemUiVisibilityChange(int visibility) { 
        if (visibility == View.SYSTEM_UI_FLAG_VISIBLE) { 
          onWindowFocusChanged(true); 
        } 
      } 
    }); 
  } 
 
  /** 
   * 向弹幕View中添加一条弹幕 
   * @param content    弹幕的具体内容 
   * @param withBorder  弹幕是否有边框 
   */ 
  private void addDanmaku(String content, boolean withBorder) { 
    BaseDanmaku danmaku = mDanmakuContext.mDanmakuFactory.createDanmaku(BaseDanmaku.TYPE_SCROLL_RL); 
    danmaku.text = content; 
    danmaku.padding = 5; 
    danmaku.textSize = sp2px(20); 
    danmaku.textColor = Color.WHITE; 
    danmaku.setTime(mDanmakuView.getCurrentTime()); 
    if (withBorder) { 
      danmaku.borderColor = Color.GREEN; 
    } 
    mDanmakuView.addDanmaku(danmaku); 
  } 
 
  /** 
   * 随机生成一些弹幕内容以供测试 
   */ 
  private void generateSomeDanmaku() { 
    new Thread(new Runnable() { 
      @Override 
      public void run() { 
        while(mIsShowDanmaku) { 
          int time = new Random().nextInt(300); 
          String content = "" + time + time; 
          addDanmaku(content, false); 
          try { 
            Thread.sleep(time); 
          } catch (InterruptedException e) { 
            e.printStackTrace(); 
          } 
        } 
      } 
    }).start(); 
  } 
 
  /** 
   * sp转px的方法。 
   */ 
  public int sp2px(float spValue) { 
    final float fontScale = getResources().getDisplayMetrics().scaledDensity; 
    return (int) (spValue * fontScale + 0.5f); 
  } 
 
  @Override 
  protected void onPause() { 
    super.onPause(); 
    if (mDanmakuView != null && mDanmakuView.isPrepared()) { 
      mDanmakuView.pause(); 
    } 
  } 
 
  @Override 
  protected void onResume() { 
    super.onResume(); 
    if (mDanmakuView != null && mDanmakuView.isPrepared() && mDanmakuView.isPaused()) { 
      mDanmakuView.resume(); 
    } 
  } 
 
  @Override 
  protected void onDestroy() { 
    super.onDestroy(); 
    mIsShowDanmaku = false; 
    if (mDanmakuView != null) { 
      mDanmakuView.release(); 
      mDanmakuView = null; 
    } 
  } 
 
 
  @Override 
  public void onWindowFocusChanged(boolean hasFocus) { 
    super.onWindowFocusChanged(hasFocus); 
    if (hasFocus && Build.VERSION.SDK_INT >= 19) { 
      View decorView = getWindow().getDecorView(); 
      decorView.setSystemUiVisibility( 
          View.SYSTEM_UI_FLAG_LAYOUT_STABLE 
              | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION 
              | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN 
              | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION 
              | View.SYSTEM_UI_FLAG_FULLSCREEN 
              | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY); 
    } 
  } 
} 
效果图如下: [img]http://files.jb51.net/file_images/article/201611/2016117120704441.gif?201610712712[/img] 自己发的弹幕有绿色边框,很容易区分。 基本上实现了弹幕的功能,当然,里面的知识点还有很多,这只是最基本的功能。有时间的话,建议学学DanmakuFlameMaster,里面还有很多炫酷的功能。 以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程素材网。
  • 全部评论(0)
联系客服
客服电话:
400-000-3129
微信版

扫一扫进微信版
返回顶部