TcpListener listener =new TcpListener(new IPEndPoint(IPAddress.Parse(ip), port));//ip为服务器IP地址,port为监听的端口 Listener.Start();//开启监听
TcpClient remoteClient = listener.AcceptTcpClient(); //接收客户端 这里体现了同步的含义,如果客户端对该服务端发起连接的时候,程序在这里就会等待(阻塞),直到有客户端的连接请求为止
NetworkStream streamToClient = remoteClient.GetStream();
byte[] buffer = new byte[BufferSize]; // BufferSize为缓存的大小
int bytesRead;
try
{
lock (streamToClient)//为了保证数据的完整性以及安全性 锁定数据流
{
bytesRead = streamToClient.Read(buffer, 0, BufferSize);
}
lock (streamToClient)
{
streamToClient.Write(buffer, 0, buffer.Length);//buffer为发送的字符数组
}
streamToClient.Dispose();//释放数据流中的数据 remoteClient.Close();//释放TcpClient实例
TcpClient tcp = new TcpClient();
tcp.Connect(IP,Port);//根据服务器的IP地址和侦听的端口连接
if (tcp.Connected)
{
//连接成功的消息机制 详细见DEMO
ShowGetData("成功连接上了服务器:", this.strIP.Text.ToString());
}
NetworkStream streamToServer = tcp.GetStream();
//发送字符串
byte[] buffer = Encoding.Unicode.GetBytes(msg); //msg为发送的字符串
try
{
lock (streamToServer)
{
streamToServer.Write(buffer, 0, buffer.Length); // 发往服务器
}
//接收字符串
buffer = new byte[BufferSize];
lock (streamToServer)
{
bytesRead = streamToServer.Read(buffer, 0, BufferSize);
}
}
private TcpListener listener; //监听类 listener = new TcpListener(new IPEndPoint(IPAddress.Parse(ip), port)); listener.Start();//开启侦听,对连接的客户端的数目没有限制
listener.Start(int i);// 开启侦听,最多只能连接i个客户端数目
/// <summary>
/// 接收回调函数
/// </summary>
/// <param name="ar"></param>
private void clientConnect(IAsyncResult ar)
{
try
{
TcpListener listener = (TcpListener)ar.AsyncState;
//接受客户的连接,得到连接的Socket
Socket client = listener.EndAcceptSocket(ar);
}
catch { }
}
/// <summary>
/// 异步接收数据
/// </summary>
private void receiveData(Socket client)
{
// 调用异步方法 BeginReceive 来告知 socket 如何接收数据
IAsyncResult iar = client.BeginReceive(buffer, 0, BagSize, SocketFlags.None, out errorCode, receiveCallback, buffer);
}
}
/// <summary>
/// 接收数据回调函数
/// </summary>
/// <param name="ar"></param>
private void receiveCallback(IAsyncResult ar)
{
//接收到的数据长度.
int receLen = 0;
try
{
receLen = client.EndReceive(ar, out errorCode);
if (receLen > 0)
{
OnReceiveData(client);//接收到数据之后的处理函数
}
}
catch { }
}
else { }
}
/// <summary>
/// 异步发送报文
/// </summary>
/// <param name="data"></param>
private void OnReceiveData (Socket socket)
{
string strLogin = “succeed recived”;
byte[] data = Encoding.ASCII.GetBytes(strLogin);
socket.BeginSend(data, 0, data.Length, SocketFlags.None, out errorCode, sendCallBack, socket);//异步发送数据
}
else
{ }
}
/// <summary>
/// 异步发送回调事件
/// </summary>
/// <param name="ar"></param>
private void sendCallBack(IAsyncResult ar)
{
socket.EndSend(ar, out errorCode);
}
private TcpClient tcpcz = null
tcpcz = new TcpClient()
tcpcz.BeginConnect(ipaddress, Convert.ToInt32(port), new AsyncCallback(ConnectCallback), tcpcz);//根据服务器的IP地址和端口号 异步连接服务器
/// <summary>
/// 异步连接的回调函数
/// </summary>
/// <param name="ar"></param>
private void ConnectCallback(IAsyncResult ar)
{
TcpClient t = (TcpClient)ar.AsyncState;
try
{
if (t.Connected)
{
t.EndConnect(ar);//函数运行到这里就说明连接成功
}
else
{
}
}
catch () { }
}
NetworkStream stream = tcp.GetStream();//创建于服务器连接的数据流
//发送字符串
string strLogin = “this is socket example”;
byte[] data = Encoding.ASCII.GetBytes(strLogin);
stream.BeginWrite(data, 0, data.Length, new AsyncCallback(SendCallback),stream);//异步发送数据
//接收字符串
byte[] result = new byte[tcp.Available]; // tcp.Available为接受的字符串大小
try
{
stream.BeginRead(result, 0, result.Length, new AsyncCallback(ReadCallback), stream);//异步接受服务器回报的字符串
}
catch { }
string strResponse = Encoding.ASCII.GetString(result).Trim();//从服务器接受到的字符串
}
}
catch ()
{
}
}
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