procedure TForm1.FormCreate(Sender: TObject); var pfd:TPIXELFORMATDESCRIPTOR; pixelFormat: Integer; begin With pfd do begin nSize := sizeof(TPIXELFORMATDESCRIPTOR); // size nVersion := 1; // version dwFlags := PFD_SUPPORT_OPENGL or PFD_DRAW_TO_WINDOW or PFD_DOUBLEBUFFER; // support double-buffering iPixelType := PFD_TYPE_RGBA; // color type cColorBits := 24; // preferred color depth cRedBits := 0; cRedShift := 0; // color bits (ignored) cGreenBits := 0; cGreenShift := 0; cBlueBits := 0; cBlueShift := 0; cAlphaBits := 0; cAlphaShift := 0; // no alpha buffer cAccumBits := 0; cAccumRedBits := 0; // no accumulation buffer, cAccumGreenBits := 0; // accum bits (ignored) cAccumBlueBits := 0; cAccumAlphaBits := 0; cDepthBits := 16; // depth buffer cStencilBits := 0; // no stencil buffer cAuxBuffers := 0; // no auxiliary buffers iLayerType := PFD_MAIN_PLANE; // main layer bReserved := 0; dwLayerMask := 0; dwVisibleMask := 0; dwDamageMask := 0; end; FDC := GetDC(Handle); pixelFormat := ChoosePixelFormat(FDC, @pfd); if pixelFormat = 0 then Exit; if not SetPixelFormat(FDC, pixelFormat, @pfd) then Exit; FHRC := wglCreateContext(FDC); wglMakeCurrent(FDC, FHRC); // 设置背景色为 黑色 参数为 RGBA glClearColor(0, 0, 0, 0); // 设置视图投影变换矩阵 正投影 glMatrixMode(GL_PROJECTION); // 重置当前指定的矩阵为单位矩阵 glLoadIdentity; // 指定OpenGL在此区域内绘图 glViewPort(0, 0, ClientWidth, ClientHeight); // 设置世界坐标系的范围 gluOrtho2D(0, ClientWidth, ClientHeight, 0); // 将矩阵变换对象切换为模型视图变换 glMatrixMode(GL_MODELVIEW); // 重置当前指定的矩阵为单位矩阵 glLoadIdentity; end;
procedure TForm1.Draw; begin // 清空缓冲区 glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); // 清空缓冲区 glColor3ub(0, 255, 0); glBegin(GL_TRIANGLES);//告诉OpenGL将要绘制三角形 glVertex2f(200, 300); //传输三角形的三个顶点坐标给OpenGL glVertex2f(400, 300); glVertex2f(300, 150); glEnd; //结束图元的绘制。 SwapBuffers(FDC); //交换双缓冲区内容,这将把刚绘制的图形翻印到屏幕上。 end;
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, OpenGL;
type
TForm1 = class(TForm)
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure FormPaint(Sender: TObject);
procedure FormResize(Sender: TObject);
private
{ Private declarations }
FDC: HDC;
FHRC: HGLRC;
procedure Draw;
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.Draw;
begin
// 清空缓冲区
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
// 清空缓冲区
glColor3ub(0, 255, 0);
glBegin(GL_TRIANGLES);//告诉OpenGL将要绘制三角形
glVertex2f(200, 300); //传输三角形的三个顶点坐标给OpenGL
glVertex2f(400, 300);
glVertex2f(300, 150);
glEnd; //结束图元的绘制。
SwapBuffers(FDC); //交换双缓冲区内容,这将把刚绘制的图形翻印到屏幕上。
end;
procedure TForm1.FormCreate(Sender: TObject);
var
pfd:TPIXELFORMATDESCRIPTOR;
pixelFormat: Integer;
begin
With pfd do
begin
nSize := sizeof(TPIXELFORMATDESCRIPTOR); // size
nVersion := 1; // version
dwFlags := PFD_SUPPORT_OPENGL or PFD_DRAW_TO_WINDOW or PFD_DOUBLEBUFFER; // support double-buffering
iPixelType := PFD_TYPE_RGBA; // color type
cColorBits := 24; // preferred color depth
cRedBits := 0;
cRedShift := 0; // color bits (ignored)
cGreenBits := 0;
cGreenShift := 0;
cBlueBits := 0;
cBlueShift := 0;
cAlphaBits := 0;
cAlphaShift := 0; // no alpha buffer
cAccumBits := 0;
cAccumRedBits := 0; // no accumulation buffer,
cAccumGreenBits := 0; // accum bits (ignored)
cAccumBlueBits := 0;
cAccumAlphaBits := 0;
cDepthBits := 16; // depth buffer
cStencilBits := 0; // no stencil buffer
cAuxBuffers := 0; // no auxiliary buffers
iLayerType := PFD_MAIN_PLANE; // main layer
bReserved := 0;
dwLayerMask := 0;
dwVisibleMask := 0;
dwDamageMask := 0;
end;
FDC := GetDC(Handle);
pixelFormat := ChoosePixelFormat(FDC, @pfd);
if pixelFormat = 0 then
Exit;
if not SetPixelFormat(FDC, pixelFormat, @pfd) then
Exit;
FHRC := wglCreateContext(FDC);
wglMakeCurrent(FDC, FHRC);
// 设置背景色为 黑色 参数为 RGBA
glClearColor(0, 0, 0, 0);
// 设置视图投影变换矩阵 正投影
glMatrixMode(GL_PROJECTION);
// 重置当前指定的矩阵为单位矩阵
glLoadIdentity;
// 指定OpenGL在此区域内绘图
glViewPort(0, 0, ClientWidth, ClientHeight);
// 设置世界坐标系的范围
gluOrtho2D(0, ClientWidth, ClientHeight, 0);
// 将矩阵变换对象切换为模型视图变换
glMatrixMode(GL_MODELVIEW);
// 重置当前指定的矩阵为单位矩阵
glLoadIdentity;
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
wglMakeCurrent(FDC, FHRC);
wglDeleteContext(FHRC);
ReleaseDC(Handle, FDC);
end;
procedure TForm1.FormPaint(Sender: TObject);
begin
Draw;
end;
procedure TForm1.FormResize(Sender: TObject);
begin
// 窗口改变大小时重新指定绘图区域
glClearColor(0, 0, 0, 0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
glViewPort(0, 0, ClientWidth, ClientHeight);
gluOrtho2D(0, ClientWidth, ClientHeight, 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity;
end;
end.
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