public class ClockView extends View {
}
/**
* 当布局为wrap_content时设置默认长宽
* @param widthMeasureSpec
* @param heightMeasureSpec
*/
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(measure(widthMeasureSpec), measure(heightMeasureSpec));
}
private int measure(int origin){
int result = DEFAULT_MIN_WIDTH;
int specMode = MeasureSpec.getMode(origin);
int specSize = MeasureSpec.getSize(origin);
if(specMode == MeasureSpec.EXACTLY){
result = specSize;
}else{
if(specMode == MeasureSpec.AT_MOST){
result = Math.min(result, specSize);
}
}
return result;
}
//画外圆 float borderWidth = DEFAULT_BORDER_WIDTH; Paint paintCircle = new Paint(); paintCircle.setStyle(Paint.Style.STROKE); paintCircle.setAntiAlias(true); paintCircle.setStrokeWidth(borderWidth); canvas.drawCircle(getWidth() / 2, getHeight() / 2, Math.min(getHeight() / 2, getWidth() / 2) - borderWidth / 2, paintCircle);
//画刻度线
float degreeLength = 0f;
Paint paintDegree = new Paint();
paintDegree.setAntiAlias(true);
for(int i=0;i<60;i++){
if(i % 5 == 0){
paintDegree.setStrokeWidth(6);
degreeLength = DEFAULT_LONG_DEGREE_LENGTH;
}else{
paintDegree.setStrokeWidth(3);
degreeLength = DEFAULT_SHORT_DEGREE_LENGTH;
}
canvas.drawLine(getWidth()/2, Math.abs(getWidth()/2 - getHeight()/2), getWidth()/2, Math.abs(getWidth()/2 - getHeight()/2) + degreeLength, paintDegree);
canvas.rotate(360/60, getWidth()/2, getHeight()/2);
}
//刻度数字
int degressNumberSize = 30;
canvas.translate(getWidth() / 2, getHeight() / 2);
Paint paintDegreeNumber = new Paint();
paintDegreeNumber.setTextAlign(Paint.Align.CENTER);
paintDegreeNumber.setTextSize(degressNumberSize);
paintDegreeNumber.setFakeBoldText(true);
for(int i=0;i<12;i++){
float[] temp = calculatePoint((i+1)*30, r - DEFAULT_LONG_DEGREE_LENGTH - degressNumberSize/2 - 15);
canvas.drawText((i+1)+"", temp[2], temp[3] + degressNumberSize/2-6, paintDegreeNumber);
}
/**
* 根据角度和长度计算线段的起点和终点的坐标
* @param angle
* @param length
* @return
*/
private float[] calculatePoint(float angle, float length){
float[] points = new float[4];
if(angle <= 90f){
points[0] = -(float) Math.sin(angle*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;
points[1] = (float) Math.cos(angle*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;
points[2] = (float) Math.sin(angle*Math.PI/180) * length;
points[3] = -(float) Math.cos(angle*Math.PI/180) * length;
}else if(angle <= 180f){
points[0] = -(float) Math.cos((angle-90)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;
points[1] = -(float) Math.sin((angle-90)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;
points[2] = (float) Math.cos((angle-90)*Math.PI/180) * length;
points[3] = (float) Math.sin((angle-90)*Math.PI/180) * length;
}else if(angle <= 270f){
points[0] = (float) Math.sin((angle-180)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;
points[1] = -(float) Math.cos((angle-180)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;
points[2] = -(float) Math.sin((angle-180)*Math.PI/180) * length;
points[3] = (float) Math.cos((angle-180)*Math.PI/180) * length;
}else if(angle <= 360f){
points[0] = (float) Math.cos((angle-270)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;
points[1] = (float) Math.sin((angle-270)*Math.PI/180) * DEFAULT_POINT_BACK_LENGTH;
points[2] = -(float) Math.cos((angle-270)*Math.PI/180) * length;
points[3] = -(float) Math.sin((angle-270)*Math.PI/180) * length;
}
return points;
}
//画指针 Paint paintHour = new Paint(); paintHour.setAntiAlias(true); paintHour.setStrokeWidth(15); Paint paintMinute = new Paint(); paintMinute.setAntiAlias(true); paintMinute.setStrokeWidth(10); Paint paintSecond = new Paint(); paintSecond.setAntiAlias(true); paintSecond.setStrokeWidth(5); Calendar now = Calendar.getInstance(); float[] hourPoints = calculatePoint(now.get(Calendar.HOUR_OF_DAY)/12f*360, hourPointerLength); canvas.drawLine(hourPoints[0], hourPoints[1], hourPoints[2], hourPoints[3], paintHour); float[] minutePoints = calculatePoint(now.get(Calendar.MINUTE)/60f*360, minutePointerLength); canvas.drawLine(minutePoints[0], minutePoints[1], minutePoints[2], minutePoints[3], paintMinute); float[] secondPoints = calculatePoint(now.get(Calendar.SECOND)/60f*360, secondPointerLength); canvas.drawLine(secondPoints[0], secondPoints[1], secondPoints[2], secondPoints[3], paintSecond);
//画圆心
Paint paintCenter = new Paint();
paintCenter.setColor(Color.WHITE);
canvas.drawCircle(0, 0, 2, paintCenter);
最后只要启动一个无限循环的线程,每隔1秒针重绘一下View就能让指针动起来了
private Thread timeThread = new Thread() {
@Override
public void run() {
try {
while(true){
updateHandler.sendEmptyMessage(0);
Thread.sleep(1000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
private Handler updateHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
invalidate();
}
};
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