/// <summary>
/// Context类,维护一个ConcreteState子类的实例,这个实例定义当前的状态。
/// </summary>
public class Context
{
private State state;
/// <summary>
/// 定义Context的初始状态
/// </summary>
/// <param name="state"></param>
public Context(State state)
{
this.state = state;
}
/// <summary>
/// 可读写的状态属性,用于读取和设置新状态
/// </summary>
public State State
{
get { return state; }
set { state = value; }
}
/// <summary>
/// 对请求做处理,并设置下一个状态
/// </summary>
public void Request()
{
state.Handle(this);
}
}
/// <summary>
/// 抽象状态类,定义一个接口以封装与Context的一个特定状态相关的行为
/// </summary>
public abstract class State
{
public abstract void Handle(Context context);
}
/// <summary>
/// 具体状态类,每一个子类实现一个与Context的一个状态相关的行为
/// </summary>
public class ConcreteStateA : State
{
/// <summary>
/// 设置ConcreteStateA的下一个状态是ConcreteStateB
/// </summary>
/// <param name="context"></param>
public override void Handle(Context context)
{
Console.WriteLine("当前状态是 A.");
context.State = new ConcreteStateB();
}
}
public class ConcreteStateB : State
{
/// <summary>
/// 设置ConcreteStateB的下一个状态是ConcreteSateA
/// </summary>
/// <param name="context"></param>
public override void Handle(Context context)
{
Console.WriteLine("当前状态是 B.");
context.State = new ConcreteStateA();
}
}
class Program
{
static void Main(string[] args)
{
// 设置Context的初始状态为ConcreteStateA
Context context = new Context(new ConcreteStateA());
// 不断地进行请求,同时更改状态
context.Request();
context.Request();
context.Request();
context.Request();
Console.Read();
}
}
/// <summary>
/// 电灯类,对应模式中的Context类
/// </summary>
public class Light
{
private LightState state;
public Light(LightState state)
{
this.state = state;
}
/// <summary>
/// 按下电灯开关
/// </summary>
public void PressSwich()
{
state.PressSwich(this);
}
public LightState State
{
get { return state; }
set { state = value; }
}
}
/// <summary>
/// 抽象的电灯状态类,相当于State类
/// </summary>
public abstract class LightState
{
public abstract void PressSwich(Light light);
}
/// <summary>
/// 具体状态类, 开
/// </summary>
public class On : LightState
{
/// <summary>
/// 在开状态下,按下开关则切换到关的状态。
/// </summary>
/// <param name="light"></param>
public override void PressSwich(Light light)
{
Console.WriteLine("Turn off the light.");
light.State = new Off();
}
}
/// <summary>
/// 具体状态类,关
/// </summary>
public class Off: LightState
{
/// <summary>
/// 在关状态下,按下开关则打开电灯。
/// </summary>
/// <param name="light"></param>
public override void PressSwich(Light light)
{
Console.WriteLine("Turn on the light.");
light.State = new On();
}
}
class Program
{
static void Main(string[] args)
{
// 初始化电灯,原始状态为关
Light light = new Light(new Off());
// 第一次按下开关,打开电灯
light.PressSwich();
// 第二次按下开关,关闭电灯
light.PressSwich();
Console.Read();
}
}
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