Fragment.java
public View onCreateView(LayoutInflater inflater, @Nullable ViewGroup container,
@Nullable Bundle savedInstanceState) {
return null;
}
View performCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
if (mChildFragmentManager != null) {
mChildFragmentManager.noteStateNotSaved();
}
return onCreateView(inflater, container, savedInstanceState);
}
FragmentManager.java
void moveToState(Fragment f, int newState, int transit, int transitionStyle, boolean keepActive) {
switch (f.mState) {
case Fragment.INITIALIZING:
if (f.mFromLayout) {
f.mView = f.performCreateView(f.getLayoutInflater(
f.mSavedFragmentState), null, f.mSavedFragmentState);
}
break;
case Fragment.CREATED:
if (!f.mFromLayout) {
f.mView = f.performCreateView(f.getLayoutInflater(
f.mSavedFragmentState), container, f.mSavedFragmentState);
}
break;
}
}
FragmentActivity.java
//FragmentManagerImpl is subclass of FragmentManager
final FragmentManagerImpl mFragments = new FragmentManagerImpl();
public FragmentManager getSupportFragmentManager() {
return mFragments;
}
FragmentManager.java
public abstract FragmentTransaction beginTransaction();
FragmentManagerImpl extends FragmentManager
@Override
public FragmentTransaction beginTransaction() {
return new BackStackRecord(this);
}
/**
* Static library support version of the framework's {@link android.app.FragmentTransaction}.
* Used to write apps that run on platforms prior to Android 3.0. When running
* on Android 3.0 or above, this implementation is still used; it does not try
* to switch to the framework's implementation. See the framework SDK
* documentation for a class overview.
*/
public abstract class FragmentTransaction
BackStackRecord.java
final class BackStackRecord extends FragmentTransaction implements FragmentManager.BackStackEntry, Runnable
final FragmentManagerImpl mManager;
public BackStackRecord(FragmentManagerImpl manager) {
mManager = manager;
}
public FragmentTransaction add(Fragment fragment, String tag) {
doAddOp(0, fragment, tag, OP_ADD);
return this;
}
private void doAddOp(int containerViewId, Fragment fragment, String tag, int opcmd) {
fragment.mFragmentManager = mManager;
if (tag != null) {
if (fragment.mTag != null && !tag.equals(fragment.mTag)) {
throw new IllegalStateException("Can't change tag of fragment "
+ fragment + ": was " + fragment.mTag
+ " now " + tag);
}
fragment.mTag = tag;
}
if (containerViewId != 0) {
if (fragment.mFragmentId != 0 && fragment.mFragmentId != containerViewId) {
throw new IllegalStateException("Can't change container ID of fragment "
+ fragment + ": was " + fragment.mFragmentId
+ " now " + containerViewId);
}
fragment.mContainerId = fragment.mFragmentId = containerViewId;
}
Op op = new Op();
op.cmd = opcmd;
op.fragment = fragment;
addOp(op);
}
void addOp(Op op) {
if (mHead == null) {
mHead = mTail = op;
} else {
op.prev = mTail;
mTail.next = op;
mTail = op;
}
op.enterAnim = mEnterAnim;
op.exitAnim = mExitAnim;
op.popEnterAnim = mPopEnterAnim;
op.popExitAnim = mPopExitAnim;
mNumOp++;
}
public int commit() {
return commitInternal(false);
}
int commitInternal(boolean allowStateLoss) {
if (mCommitted) throw new IllegalStateException("commit already called");
mCommitted = true;
if (mAddToBackStack) {
mIndex = mManager.allocBackStackIndex(this);
} else {
mIndex = -1;
}
mManager.enqueueAction(this, allowStateLoss);
return mIndex;
}
public void enqueueAction(Runnable action, boolean allowStateLoss) {
if (!allowStateLoss) {
checkStateLoss();
}
synchronized (this) {
if (mDestroyed || mActivity == null) {
throw new IllegalStateException("Activity has been destroyed");
}
if (mPendingActions == null) {
mPendingActions = new ArrayList<Runnable>();
}
mPendingActions.add(action);
if (mPendingActions.size() == 1) {
mActivity.mHandler.removeCallbacks(mExecCommit);
mActivity.mHandler.post(mExecCommit);
}
}
}
Runnable mExecCommit = new Runnable() {
@Override
public void run() {
execPendingActions();
}
};
mActivity.mHandler.post(mExecCommit); 说明它在主线程里执行了 mExecCommit 的 run 方法。别问我咋知道的。
execPendingActions() 方法稍微比较大,我把注释写在代码里。
public boolean execPendingActions() {
if (mExecutingActions) {
throw new IllegalStateException("Recursive entry to executePendingTransactions");
}
//如果不是在主线程,抛出一个异常。
if (Looper.myLooper() != mActivity.mHandler.getLooper()) {
throw new IllegalStateException("Must be called from main thread of process");
}
boolean didSomething = false;
// 这里有一个 while true 循环。
while (true) {
int numActions;
// 这里在一个同步语句块里,把上次 mPendingActions 里的元素转移到 mTmpActions 数组里。并且执行 run方法。执行谁的 run 方法呢?!就是 BackStackRecord , 也就是 FragmentTransaction 。我在最后面贴了 BackStackRecord 的 run 方法。
synchronized (this) {
if (mPendingActions == null || mPendingActions.size() == 0) {
break;
}
numActions = mPendingActions.size();
if (mTmpActions == null || mTmpActions.length < numActions) {
mTmpActions = new Runnable[numActions];
}
mPendingActions.toArray(mTmpActions);
mPendingActions.clear();
mActivity.mHandler.removeCallbacks(mExecCommit);
}
mExecutingActions = true;
for (int i=0; i<numActions; i++) {
mTmpActions[i].run();
mTmpActions[i] = null;
}
mExecutingActions = false;
didSomething = true;
}
// 这里有好几行代码,不知道干啥的,反正就是做了一些判断,最后可能会调用 startPendingDeferredFragments() 方法。
if (mHavePendingDeferredStart) {
boolean loadersRunning = false;
for (int i=0; i<mActive.size(); i++) {
Fragment f = mActive.get(i);
if (f != null && f.mLoaderManager != null) {
loadersRunning |= f.mLoaderManager.hasRunningLoaders();
}
}
if (!loadersRunning) {
mHavePendingDeferredStart = false;
startPendingDeferredFragments();
}
}
return didSomething;
}
void startPendingDeferredFragments() {
if (mActive == null) return;
for (int i=0; i<mActive.size(); i++) {
Fragment f = mActive.get(i);
if (f != null) {
performPendingDeferredStart(f);
}
}
}
public void performPendingDeferredStart(Fragment f) {
if (f.mDeferStart) {
if (mExecutingActions) {
// Wait until we're done executing our pending transactions
mHavePendingDeferredStart = true;
return;
}
f.mDeferStart = false;
moveToState(f, mCurState, 0, 0, false);
}
}
public void run() {
if (FragmentManagerImpl.DEBUG) Log.v(TAG, "Run: " + this);
if (mAddToBackStack) {
if (mIndex < 0) {
throw new IllegalStateException("addToBackStack() called after commit()");
}
}
bumpBackStackNesting(1);
TransitionState state = null;
SparseArray<Fragment> firstOutFragments = null;
SparseArray<Fragment> lastInFragments = null;
if (SUPPORTS_TRANSITIONS) {
firstOutFragments = new SparseArray<Fragment>();
lastInFragments = new SparseArray<Fragment>();
calculateFragments(firstOutFragments, lastInFragments);
state = beginTransition(firstOutFragments, lastInFragments, false);
}
int transitionStyle = state != null ? 0 : mTransitionStyle;
int transition = state != null ? 0 : mTransition;
// 注意这里要开始 while 循环了,要遍历刚才咱们说的链表了。
Op op = mHead;
while (op != null) {
int enterAnim = state != null ? 0 : op.enterAnim;
int exitAnim = state != null ? 0 : op.exitAnim;
switch (op.cmd) {
// OP_ADD 很简单,mManager.addFragment(f, false); 其他的几个也类似,调用 mManager 相应的方法。
case OP_ADD: {
Fragment f = op.fragment;
f.mNextAnim = enterAnim;
mManager.addFragment(f, false);
} break;
case OP_REPLACE: {
Fragment f = op.fragment;
if (mManager.mAdded != null) {
for (int i=0; i<mManager.mAdded.size(); i++) {
Fragment old = mManager.mAdded.get(i);
if (FragmentManagerImpl.DEBUG) Log.v(TAG,
"OP_REPLACE: adding=" + f + " old=" + old);
if (f == null || old.mContainerId == f.mContainerId) {
if (old == f) {
op.fragment = f = null;
} else {
if (op.removed == null) {
op.removed = new ArrayList<Fragment>();
}
op.removed.add(old);
old.mNextAnim = exitAnim;
if (mAddToBackStack) {
old.mBackStackNesting += 1;
if (FragmentManagerImpl.DEBUG) Log.v(TAG, "Bump nesting of "
+ old + " to " + old.mBackStackNesting);
}
mManager.removeFragment(old, transition, transitionStyle);
}
}
}
}
if (f != null) {
f.mNextAnim = enterAnim;
mManager.addFragment(f, false);
}
} break;
case OP_REMOVE: {
Fragment f = op.fragment;
f.mNextAnim = exitAnim;
mManager.removeFragment(f, transition, transitionStyle);
} break;
case OP_HIDE: {
Fragment f = op.fragment;
f.mNextAnim = exitAnim;
mManager.hideFragment(f, transition, transitionStyle);
} break;
case OP_SHOW: {
Fragment f = op.fragment;
f.mNextAnim = enterAnim;
mManager.showFragment(f, transition, transitionStyle);
} break;
case OP_DETACH: {
Fragment f = op.fragment;
f.mNextAnim = exitAnim;
mManager.detachFragment(f, transition, transitionStyle);
} break;
case OP_ATTACH: {
Fragment f = op.fragment;
f.mNextAnim = enterAnim;
mManager.attachFragment(f, transition, transitionStyle);
} break;
default: {
throw new IllegalArgumentException("Unknown cmd: " + op.cmd);
}
}
op = op.next;
}
// 最后还调用了moveToState() 这个方法。跟刚才的区别,看最后一个参数,一个true,一个false。
// 而且注意,这行代码在 while 循环之后。
mManager.moveToState(mManager.mCurState, transition, transitionStyle, true);
if (mAddToBackStack) {
mManager.addBackStackState(this);
}
}
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