/**
* 请求所有子 View 去 measure 自己,要考虑的部分有对子 View 的测绘要求 MeasureSpec 以及其自身的 padding
* 这里跳过所有为 GONE 状态的子 View,最繁重的工作是在 getChildMeasureSpec 方法中处理的
*
* @param widthMeasureSpec 对该 View 的 width 测绘要求
* @param heightMeasureSpec 对该 View 的 height 测绘要求
*/
protected void measureChildren(int widthMeasureSpec, int heightMeasureSpec) {
final int size = mChildrenCount;
final View[] children = mChildren;
for (int i = 0; i < size; ++i) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) != GONE) {
measureChild(child, widthMeasureSpec, heightMeasureSpec);
}
}
}
protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
final LayoutParams lp = child.getLayoutParams();//获取 Child 的 LayoutParams
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,// 获取 ChildView 的 widthMeasureSpec
mPaddingLeft + mPaddingRight, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,// 获取 ChildView 的 heightMeasureSpec
mPaddingTop + mPaddingBottom, lp.height);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
/**
* 该方法是 measureChildren 中最繁重的部分,为每一个 ChildView 计算出自己的 MeasureSpec。
* 目标是将 ChildView 的 MeasureSpec 和 LayoutParams 结合起来去得到一个最合适的结果。
*
* @param spec 对该 View 的测绘要求
* @param padding 当前 View 在当前唯独上的 paddingand,也有可能含有 margins
*
* @param childDimension 在当前维度上(height 或 width)的具体指
* @return 子视图的 MeasureSpec
*/
public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
.........
// 根据获取到的子视图的测量要求和大小创建子视图的 MeasureSpec
return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
}
/**
*
* 用于获取 View 最终的大小,父视图提供了宽、高的约束信息
* 一个 View 的真正的测量工作是在 onMeasure(int, int) 中,由该方法调用。
* 因此,只有 onMeasure(int, int) 可以而且必须被子类复写
*
* @param widthMeasureSpec 在水平方向上,父视图指定的的 Measure 要求
* @param heightMeasureSpec 在竖直方向上,控件上父视图指定的 Measure 要求
*
*/
public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
...
onMeasure(widthMeasureSpec, heightMeasureSpec);
...
}
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
if (mOrientation == VERTICAL) {
layoutVertical(l, t, r, b);
} else {
layoutHorizontal(l, t, r, b);
}
}
/**
* 遍历所有的子 View,为其设置相对父视图的坐标
*/
void layoutVertical(int left, int top, int right, int bottom) {
for (int i = 0; i < count; i++) {
final View child = getVirtualChildAt(i);
if (child == null) {
childTop += measureNullChild(i);
} else if (child.getVisibility() != GONE) {//不需要立即展示的 View 设置为 GONE 可加快绘制
final int childWidth = child.getMeasuredWidth();//measure 过程确定的 Width
final int childHeight = child.getMeasuredHeight();//measure 过程确定的 height
...确定 childLeft、childTop 的值
setChildFrame(child, childLeft, childTop + getLocationOffset(child),
childWidth, childHeight);
}
}
}
private void setChildFrame(View child, int left, int top, int width, int height) {
child.layout(left, top, left + width, top + height);
}
View.java
public void layout(int l, int t, int r, int b) {
...
setFrame(l, t, r, b)
}
/**
* 为该子 View 设置相对其父视图上的坐标
*/
protected boolean setFrame(int left, int top, int right, int bottom) {
...
}
/**
* Manually render this view (and all of its children) to the given Canvas.
* The view must have already done a full layout before this function is
* called. When implementing a view, implement
* {@link #onDraw(android.graphics.Canvas)} instead of overriding this method.
* If you do need to override this method, call the superclass version.
*
* @param canvas The Canvas to which the View is rendered.
*
* 根据给定的 Canvas 自动渲染 View(包括其所有子 View)。在调用该方法之前必须要完成 layout。当你自定义 view 的时候,
* 应该去是实现 onDraw(Canvas) 方法,而不是 draw(canvas) 方法。如果你确实需要复写该方法,请记得先调用父类的方法。
*/
public void draw(Canvas canvas) {
/ * Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background if need
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children (dispatchDraw)
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
// Step 1, draw the background, if needed
if (!dirtyOpaque) {
drawBackground(canvas);
}
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
// Step 6, draw decorations (scrollbars)
onDrawScrollBars(canvas);
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// we're done...
return;
}
// Step 2, save the canvas' layers
...
// Step 3, draw the content
if (!dirtyOpaque)
onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
// Step 5, draw the fade effect and restore layers
// Step 6, draw decorations (scrollbars)
onDrawScrollBars(canvas);
}
dispatchDraw(Canvas canvas){
...
if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {//处理 ChildView 的动画
final boolean buildCache = !isHardwareAccelerated();
for (int i = 0; i < childrenCount; i++) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {//只绘制 Visible 状态的布局,因此可以通过延时加载来提高效率
final LayoutParams params = child.getLayoutParams();
attachLayoutAnimationParameters(child, params, i, childrenCount);// 添加布局变化的动画
bindLayoutAnimation(child);//为 Child 绑定动画
if (cache) {
child.setDrawingCacheEnabled(true);
if (buildCache) {
child.buildDrawingCache(true);
}
}
}
}
final LayoutAnimationController controller = mLayoutAnimationController;
if (controller.willOverlap()) {
mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE;
}
controller.start();// 启动 View 的动画
}
// 绘制 ChildView
for (int i = 0; i < childrenCount; i++) {
int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
more |= drawChild(canvas, child, drawingTime);
}
}
...
}
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
return child.draw(canvas, this, drawingTime);
}
/**
* This method is called by ViewGroup.drawChild() to have each child view draw itself.
* This draw() method is an implementation detail and is not intended to be overridden or
* to be called from anywhere else other than ViewGroup.drawChild().
*/
boolean draw(Canvas canvas, ViewGroup parent, long drawingTime) {
...
}
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