using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.ChainOfResponsibility
{
/// <summary>
/// 真 美猴王
/// </summary>
public enum TheRealMonkeyKing {
SunWukong=1,//孙悟空
SixEarMacaque=2//六耳猕猴
}
public interface IHandler
{
/// <summary>
/// 判断真假美猴王
/// </summary>
/// <param name="SunWukong">孙悟空</param>
/// <param name="SixEarMacaque">六耳猕猴</param>
/// <returns></returns>
TheRealMonkeyKing Handler(string SunWukong, string SixEarMacaque);
/// <summary>
/// 指定下一个神仙来判断真假美猴王
/// </summary>
IHandler NextHandler{get;set;}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.ChainOfResponsibility
{
public class GuangYinBodhisattva:IHandler
{
/// <summary>
/// 观音菩萨 判断真假美猴王
/// </summary>
/// <param name="SunWukong">孙悟空</param>
/// <param name="SixEarMacaque">六耳猕猴</param>
/// <returns></returns>
public TheRealMonkeyKing Handler(string SunWukong, string SixEarMacaque){
Console.WriteLine("观音菩萨暗念《紧箍儿咒》,两个一齐喊疼,菩萨无计奈何,突然想起李天王的照妖镜,对,交给他去辨别");
return NextHandler.Handler(SunWukong,SixEarMacaque);
}
/// <summary>
/// 指定下一路神仙 来判断真假美猴王
/// </summary>
public IHandler NextHandler { get; set; }
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.ChainOfResponsibility
{
public class LiTianWang : IHandler
{
/// <summary>
/// 李天王 判断真假美猴王
/// </summary>
/// <param name="SunWukong">孙悟空</param>
/// <param name="SixEarMacaque">六耳猕猴</param>
/// <returns></returns>
public TheRealMonkeyKing Handler(string SunWukong, string SixEarMacaque)
{
Console.WriteLine("李天王取照妖镜照住,镜中乃是两个孙悟空,毫发不差。玉帝亦辨不出,两悟空大战几百回合,来到了唐僧那里");
return NextHandler.Handler(SunWukong, SixEarMacaque);
}
/// <summary>
/// 指定下一路神仙 来判断真假美猴王
/// </summary>
public IHandler NextHandler { get; set; }
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.ChainOfResponsibility
{
public class TangSeng : IHandler
{
/// <summary>
/// 唐僧 判断真假美猴王
/// </summary>
/// <param name="SunWukong">孙悟空</param>
/// <param name="SixEarMacaque">六耳猕猴</param>
/// <returns></returns>
public TheRealMonkeyKing Handler(string SunWukong, string SixEarMacaque)
{
Console.WriteLine(" 唐僧念《紧箍儿咒》,二人一齐叫苦, 唐僧也不认得真假,两悟空打到阎罗殿,谛听出来辨别");
return NextHandler.Handler(SunWukong, SixEarMacaque);
}
/// <summary>
/// 指定下一路神仙 来判断真假美猴王
/// </summary>
public IHandler NextHandler { get; set; }
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.ChainOfResponsibility
{
public class YanLuoDianDiTing : IHandler
{
/// <summary>
/// 阎罗殿的谛听 判断真假美猴王
/// </summary>
/// <param name="SunWukong">孙悟空</param>
/// <param name="SixEarMacaque">六耳猕猴</param>
/// <returns></returns>
public TheRealMonkeyKing Handler(string SunWukong, string SixEarMacaque)
{
Console.WriteLine("阎罗殿的谛听可以分辨的出真假, 却不敢说出来,因为六耳猕猴的后台很强:如来是也");
return NextHandler.Handler(SunWukong, SixEarMacaque);
}
/// <summary>
/// 指定下一路神仙 来判断真假美猴王
/// </summary>
public IHandler NextHandler { get; set; }
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.ChainOfResponsibility
{
public class RuLai : IHandler
{
/// <summary>
/// 唐僧 判断真假美猴王
/// </summary>
/// <param name="SunWukong">孙悟空</param>
/// <param name="SixEarMacaque">六耳猕猴</param>
/// <returns></returns>
public TheRealMonkeyKing Handler(string SunWukong, string SixEarMacaque)
{
Console.WriteLine(" 如来佛辨出真假,是所有神仙都没有听说过的新物种:六耳猕猴");
//返回孙悟空,没有NextHandler了
return TheRealMonkeyKing.SunWukong;
//还有人说应该返回TheRealMonkeyKing.SixEarMacaque,
//因为六耳猕猴是如来佛的徒弟,用来除掉孙悟空,和菩提祖师斗智斗勇。这里打死的是真孙悟空。
//另有一说六耳猕猴是孙悟空心魔,用佛洛伊德心理学分析,孙悟空也有反抗的一面,其实还是一个孙悟空。
//还有一说是 六耳猕猴是真正的六耳猕猴,孙悟空也是真的孙悟空,
//因为孙悟空打死的是 六耳猕猴的本相,六耳猕猴没必要变个猴子给人打死。
//争议性还是蛮多。《西游记》还真是神作。
}
/// <summary>
/// 指定下一路神仙 来判断真假美猴王
/// </summary>
public IHandler NextHandler { get; set; }
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.ChainOfResponsibility
{
/// <summary>
/// 判断真假美猴王入口
/// </summary>
public class JudgementTheKingOfMonkey
{
//各路神仙都请来,放一起
public IHandler GuangYinBodhisattva { get; set; }
public IHandler LiTianWang { get; set; }
public IHandler TangSeng { get; set; }
public IHandler YanLuoDianDiTing { get; set; }
public IHandler RuLai { get; set; }
/// <summary>
/// 判断真假美猴王,首先从观音菩萨开始
/// </summary>
/// <returns></returns>
public TheRealMonkeyKing Judge(string SunWuKong,string SixEarMacaque) {
return GuangYinBodhisattva.Handler(SunWuKong, SixEarMacaque);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Com.Design.Gof.Observer;
using Com.Design.Gof.ChainOfResponsibility;
namespace Com.Design.Gof.Test
{
class Program
{
static void Main(string[] args)
{
#region ChainOfResponsibility
//判断真假孙悟空,首先把各路神仙都new一下,让他们先喝茶休息
JudgementTheKingOfMonkey judgement = new JudgementTheKingOfMonkey
{
GuangYinBodhisattva = new GuangYinBodhisattva(),//观音菩萨
LiTianWang = new LiTianWang(),//托塔李天王
TangSeng = new TangSeng(),//唐僧
YanLuoDianDiTing = new YanLuoDianDiTing(),//阎罗殿谛听
RuLai = new RuLai()//如来佛祖
};
//把各路神仙的责任划分一下,各自指定下一个神仙是谁
//观音菩萨-->托塔李天王-->唐僧-->阎罗殿谛听-->如来佛祖
judgement.GuangYinBodhisattva.NextHandler = judgement.LiTianWang;
judgement.LiTianWang.NextHandler = judgement.TangSeng;
judgement.TangSeng.NextHandler = judgement.YanLuoDianDiTing;
judgement.YanLuoDianDiTing.NextHandler = judgement.RuLai;
//两美猴王入场
string SunWuKong = "SunWuKong", SixEarMacaque = "SixEarMacaque";
//开始判断真假美猴王
TheRealMonkeyKing RealMonkeyKing = judgement.Judge(SunWuKong, SixEarMacaque);
Console.WriteLine();
Console.WriteLine("Then,真正的美猴王是:" + RealMonkeyKing + "孙悟空");
#endregion
Console.ReadKey();
}
}
}
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