using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public class HandAddressList:HandSetSoft
{
public override void Run()
{
Console.WriteLine("运行手机通讯录");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public class HandBrandM:HandSetBrand
{
public override void Run()
{
soft.Run();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public class HandBrandN:HandSetBrand
{
public override void Run()
{
soft.Run();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public abstract class HandSetBrand
{
protected HandSetSoft soft;
public void SetHandSetSoft(HandSetSoft soft)
{
this.soft = soft;
}
public abstract void Run();
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public class HandSetGame:HandSetSoft
{
public override void Run()
{
Console.WriteLine("运行手机游戏");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public class HandSetMP3:HandSetSoft
{
public override void Run()
{
Console.WriteLine("运行手机MP3");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public abstract class HandSetSoft
{
public abstract void Run();
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
HandSetBrand ab;
ab = new HandBrandN();
ab.SetHandSetSoft(new HandSetGame());
ab.Run();
ab.SetHandSetSoft(new HandAddressList());
ab.Run();
ab = new HandBrandM();
ab.SetHandSetSoft(new HandSetGame());
ab.Run();
ab.SetHandSetSoft(new HandAddressList());
ab.Run();
ab.SetHandSetSoft(new HandSetMP3());
ab.Run();
Console.ReadKey();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public class HandAddressList:HandSetSoft
{
public override void Run()
{
Console.WriteLine("运行手机通讯录");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public class HandBrandM:HandSetBrand
{
public override void Run()
{
soft.Run();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public class HandBrandN:HandSetBrand
{
public override void Run()
{
soft.Run();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public abstract class HandSetBrand
{
protected HandSetSoft soft;
public void SetHandSetSoft(HandSetSoft soft)
{
this.soft = soft;
}
public abstract void Run();
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public class HandSetGame:HandSetSoft
{
public override void Run()
{
Console.WriteLine("运行手机游戏");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public class HandSetMP3:HandSetSoft
{
public override void Run()
{
Console.WriteLine("运行手机MP3");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public abstract class HandSetSoft
{
public abstract void Run();
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
HandSetBrand ab;
ab = new HandBrandN();
ab.SetHandSetSoft(new HandSetGame());
ab.Run();
ab.SetHandSetSoft(new HandAddressList());
ab.Run();
ab = new HandBrandM();
ab.SetHandSetSoft(new HandSetGame());
ab.Run();
ab.SetHandSetSoft(new HandAddressList());
ab.Run();
ab.SetHandSetSoft(new HandSetMP3());
ab.Run();
Console.ReadKey();
}
}
}
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