var a = 123 //a为Int let b = "helo" //b为String var 猫叫 = "喵"
let i = 1
if i {
//编译报错
}
if i == 1 {
}
typealias 音频采样 = UInt16
var jserme = ("183cm", 26, "76kg")
println(jserme.0) //返回183cm
let jserme = ("183cm",26,"76kg")
let (身高, 年龄, 体重) = jserme
println("身高是 \(身高)")
let jserme = (身高:"183cm",年龄:26,体重:"76kg")
println("身高是 \(jserme.身高)")
for char in "一言既出"{
println(char)
}
/*
一
言
既
出
*/
var 字符串 = "我是字符串"
var 空字符串 = ""
if 空字符串.isEmpty {
println("这是一个空的字符串")
}
if 空字符串 == "" {
println("这是一个空的字符串")
}
var 成语数组 = [
"一言既出",
"一触即发",
"一呼百应",
"一槌定音",
"一无所有",
"一生一世",
"一见钟情"
]
var count = 0
for 成语 in 成语数组 {
if(成语.hasPrefix("一")){
count++
}
}
println(count) //输出7
var 一串 = "我是字符串一"
var 二串 = 一串
二串 = "我是字符串二"
println("字符串一:\(一串), 字符串二:\(二串)")
var 成语数组 = [
"一言既出",
"一触即发",
"一呼百应"
]
for i in 0..成语数组.count {
println("第\(i)个成语是:\(成语数组[i])")
}
//这里如何使用...会报错,因为成语数组[3]是没有值的
var 购物清单: String[] = ["鸡蛋", "牛奶"] //也可以是下面的这样 //var 购物清单 = ["鸡蛋", "牛奶"]
var 购物清单 = ["鸡蛋", "牛奶"]
购物清单.append("苹果")
购物清单 += "草莓"
println("\(购物清单)") //[鸡蛋, 牛奶, 苹果, 草莓]
var 购物清单 = ["鸡蛋", "牛奶"]
println("\(购物清单[0])") //鸡蛋
println("\(购物清单[0..1])") //[鸡蛋]
println("\(购物清单[0...1])") //[鸡蛋, 牛奶]
println("\(购物清单[0...2])") //[鸡蛋, 牛奶, ]
var airports: Dictionary<String, String> = ["TYO": "Tokyo", "DUB": "Dublin"] //也可以简化为 //var airports = ["TYO": "Tokyo", "DUB": "Dublin"]
airports["BJ"] = "Beijin"
for var index = 0; index < 3; index++ {
println("index is \(index)")
}
//index is 0
//index is 1
//index is 2
func sayHello(personName: String) -> String {
let greeting = "Hello, " + personName + "!"
return greeting
}
println(sayHello("jserme"))
func info(word:String = "aha") -> (length:Int, containA:Bool){
var containA = false
for char in word {
if( char == "a") {
containA = true
break
}
}
return (word.utf16count, containA)
}
println(info(word: "波波")) //(2, false)
println(info()) //(3, true)
func join(string s1: String, toString s2: String, withJoiner joiner: String)
-> String {
return s1 + joiner + s2
}
//调用的时候
join(string: "hello", toString: "world", withJoiner: ", ")
// returns "hello, world"
func containsCharacter(#string: String, #characterToFind: Character) -> Bool {
for character in string {
if character == characterToFind {
return true
}
}
return false
}
let containsAVee = containsCharacter(string: "aardvark", characterToFind: "v")
// containsAVee equals true, because "aardvark" contains a "v"
func alignRight(var string: String, count: Int, pad: Character) -> String {
let amountToPad = count - countElements(string)
for _ in 1...amountToPad {
string = pad + string
}
return string
}
let originalString = "hello"
let paddedString = alignRight(originalString, 10, "-")
// paddedString is equal to "-----hello"
// originalString is still equal to "hello"
func swapTwoInts(inout a: Int, inout b: Int) {
let temporaryA = a
a = b
b = temporaryA
}
var someInt = 3
var anotherInt = 107
swapTwoInts(&someInt, &anotherInt)
println("someInt is now \(someInt), and anotherInt is now \(anotherInt)")
// prints "someInt is now 107, and anotherInt is now 3"
func addTwoInts(a: Int, b: Int) -> Int {
return a + b
} //函数类型为 (Int, Int) -> Int
func multiplyTwoInts(a: Int, b: Int) -> Int {
return a * b
}//函数类型为 (Int, Int) -> Int
//接收名为mathFunction的函数类型
func printMathResult(mathFunction: (Int, Int) -> Int, a: Int, b: Int) {
println("Result: \(mathFunction(a, b))")
}
printMathResult(addTwoInts, 3, 5)
// prints "Result: 8"
//返回函数类型
func stepForward(input: Int) -> Int {
return input + 1
}
func stepBackward(input: Int) -> Int {
return input - 1
}
func chooseStepFunction(backwards: Bool) -> (Int) -> Int {
return backwards ? stepBackward : stepForward
}
var currentValue = 3
let moveNearerToZero = chooseStepFunction(currentValue > 0)
// moveNearerToZero now refers to the stepBackward() function
let names = ["Chris", "Alex", "Ewa", "Barry", "Daniella"]
func backwards(s1: String, s2: String) -> Bool {
return s1 > s2
}
var reversed = sort(names, backwards)
println(reversed)
// reversed is equal to ["Ewa", "Daniella", "Chris", "Barry", "Alex"]s
let names = ["Chris", "Alex", "Ewa", "Barry", "Daniella"]
var reversed = sort(names, {(s1:String, s2:String) -> Bool in
return s1 > s2
})
println(reversed)
// reversed is equal to ["Ewa", "Daniella", "Chris", "Barry", "Alex"]
let names = ["Chris", "Alex", "Ewa", "Barry", "Daniella"]
var reversed = sort(names, { s1, s2 in s1 > s2 } )
println(reversed)
enum Barcode {
case UPCA(Int, Int, Int) = (1,2,3)
case QRCode(String) = "hello"
}
struct Resolution {
var width = 0
var heigth = 0
}
class VideoMode {
var resolution = Resolution()
var interlaced = false
var frameRate = 0.0
var name: String?
}
let someResolution = Resolution() let someVideoMode = VideoMode()
println("The width of someVideoMode is \(someVideoMode.resolution.width)")
someVideoMode.resolution.width = 12880
println("The width of someVideoMode is now \(someVideoMode.resolution.width)")
let vga = resolution(width:640, heigth: 480)
class DataImporter {
/*
DataImporter 是一个将外部文件中的数据导入的类。
这个类的初始化会消耗不少时间。
*/
var fileName = "data.txt"
// 这是提供数据导入功能
}
class DataManager {
@lazy var importer = DataImporter()
var data = String[]()
// 这是提供数据管理功能
}
let manager = DataManager()
manager.data += "Some data"
manager.data += "Some more data"
// DataImporter 实例的 importer 属性还没有被创建
struct AlternativeRect {
var origin = Point()
var size = Size()
var center: Point {
get {
let centerX = origin.x + (size.width / 2)
let centerY = origin.y + (size.height / 2)
return Point(x: centerX, y: centerY)
}
set { //这里setter 没有定义表示新值的参数名,则可以使用默认名称newValue
origin.x = newValue.x - (size.width / 2)
origin.y = newValue.y - (size.height / 2)
}
}
}
struct SomeStructure {
static var storedTypeProperty = "Some value."
static var computedTypeProperty: Int {
// 这里返回一个 Int 值
}
}
struct TimesTable {
let multiplier: Int
subscript(index: Int) -> Int {
return multiplier * index
}
}
let threeTimesTable = TimesTable(multiplier: 3)
println("3的6倍是\(threeTimesTable[6])")
// 输出 "3的6倍是18"
class Vehicle {
var numberOfWheels: Int
var maxPassengers: Int
func description() -> String {
return "\(numberOfWheels) wheels; up to \(maxPassengers) passengers"
}
init() {
numberOfWheels = 0
maxPassengers = 1
}
}
class Bicycle: Vehicle {
init() {
super.init()
numberOfWheels = 2
}
}
class Car: Vehicle {
var speed: Double = 0.0
override var speed: Double {
get {
return super.speed
}
set {
super.speed = min(newValue, 40.0)
}
}
init() {
super.init()
maxPassengers = 5
numberOfWheels = 4
}
override func description() -> String {
return super.description() + "; "
+ "traveling at \(speed) mph"
}
}
struct Celsius {
var temperatureInCelsius: Double = 0.0
init(fromFahrenheit fahrenheit: Double) {
temperatureInCelsius = (fahrenheit - 32.0) / 1.8
}
init(fromKelvin kelvin: Double) {
temperatureInCelsius = kelvin - 273.15
}
}
let boilingPointOfWater = Celsius(fromFahrenheit: 212.0)
// boilingPointOfWater.temperatureInCelsius 是 100.0
let freezingPointOfWater = Celsius(fromKelvin: 273.15)
// freezingPointOfWater.temperatureInCelsius 是 0.0”
class Player {
var coinsInPurse: Int
init(coins: Int) {
coinsInPurse = Bank.vendCoins(coins)
}
func winCoins(coins: Int) {
coinsInPurse += Bank.vendCoins(coins)
}
deinit {
Bank.receiveCoins(coinsInPurse)
}
}
var player = Player(coins:200)
player = nil //调用deinit方法
class Player{
var age:Int
}
extension Player{
func repetitions(task: () -> ()) {
for i in 0..self {
task()
}
}
}
protocol SomeProtocol {
var mustBeSettable: Int { get set }
var doesNotNeedToBeSettable: Int { get }
func someTypeMethod()
}
protocol InheritingProtocol: SomeProtocol, AnotherProtocol {
// protocol definition goes here
}
func swapTwoValues<T>(inout a: T, inout b: T) {
let temporaryA = a
a = b
b = temporaryA
}
struct Vector2D {
var x = 0.0, y = 0.0
}
@infix func + (left: Vector2D, right: Vector2D) -> Vector2D {
return Vector2D(x: left.x + right.x, y: left.y + right.y)
}
@prefix @assignment func ++ (inout vector: Vector2D) -> Vector2D {
vector += Vector2D(x: 1.0, y: 1.0)
return vector
}
operator prefix +++ {}
@prefix @assignment func +++ (inout vector: Vector2D) -> Vector2D {
vector += vector
return vector
}
operator infix +- { associativity left precedence 140 }
func +- (left: Vector2D, right: Vector2D) -> Vector2D {
return Vector2D(x: left.x + right.x, y: left.y - right.y)
}
let firstVector = Vector2D(x: 1.0, y: 2.0)
let secondVector = Vector2D(x: 3.0, y: 4.0)
let plusMinusVector = firstVector +- secondVector
// plusMinusVector 此时的值为 (4.0, -2.0)
机械节能产品生产企业官网模板...
大气智能家居家具装修装饰类企业通用网站模板...
礼品公司网站模板
宽屏简约大气婚纱摄影影楼模板...
蓝白WAP手机综合医院类整站源码(独立后台)...苏ICP备2024110244号-2 苏公网安备32050702011978号 增值电信业务经营许可证编号:苏B2-20251499 | Copyright 2018 - 2025 源码网商城 (www.ymwmall.com) 版权所有