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使用graphics.py实现2048小游戏

  • 时间:2021-04-29 06:09 编辑: 来源: 阅读:
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摘要:使用graphics.py实现2048小游戏
1、过年的时候在手机上下载了2048玩了几天,心血来潮决定用py写一个,刚开始的时候想用QT实现,发现依赖有点大。正好看到graphics.py是基于tkinter做的封装就拿来练手,并借用了CSDN一位朋友封装的model.py(2048逻辑部分) 2、由于是练手的所以不免有写的不好的地方请大家喷的轻点。 先看看演示图片 [img]http://files.jb51.net/file_images/article/201503/2015031010455313.jpg[/img] 附上源码: 2048主程
[u]复制代码[/u] 代码如下:
#-*-coding:utf-8-*- #python3.3.5 from graphics import* from tkinter.messagebox import askquestion from tkinter.messagebox import showinfo      import time,random,model,configparser import GUI_2048 as g class Application():     '''     初始化应用程序     '''     def __init__(self):         self.matrix = model.init()         self.win = g.init()         self.create_r_2048(self.win)         self.show_matrix(self.matrix)         self.win.master.bind("<Key>", self.bind_key)         while 1:             update()     '''     创建网格上的16个方格、最佳成绩、当前分数     '''     def create_r_2048(self,win):         p = Point(10, 190)         n = 4         self.rt =  [0 for row in range(n*n)]         for i in range(n):             for a in range(n):                 _p = Point(p.x + 60*i, p.y + 60*a)                 self.rt[i+4*a] = g.rectangle_2048(win,_p)         #最佳成绩         self.zjcj = g._text(win,Point(135, 60 + 30),Point(135 + 115, 60 + 30 + 30),self.getMaxScore())         #当前分数         self.dqjf = g._text(win,Point(135, 120 + 30),Point(135 + 115, 120 + 30 + 30),'0')     '''     从配置文件中获取最佳成绩     '''         def getMaxScore(self):         config = configparser.ConfigParser()         config.read('config.ini')          maxScore = config.get("Score", "maxScore")         return maxScore     '''     把最佳成绩写入配置文件     '''     def setMaxScore(self,score):         config = configparser.ConfigParser()         config.optionxform = str         config.read('config.ini')          config.set("Score", "maxScore",str(score))         config.write(open("config.ini", "w"))     '''     初始化数据和界面,在游戏结束后调用     '''     def my_init(self):         maxScore = self.getMaxScore()         if int(maxScore) < model.getScore():             self.setMaxScore(model.getScore())             self.zjcj.setText(model.getScore())         matrix = model.init()         self.dqjf.setText(model.getScore())         return matrix     '''     绑定键盘事件 捕获上下左右和Q键     '''       def bind_key(self, event):         '''         key event         '''         if model.is_over(self.matrix):             if askquestion("GAME OVER","GAME OVER!\nDo you want to init it?") == 'yes':                 self.matrix = self.my_init()                 self.show_matrix(self.matrix)                 return             else:                 self.win.close()         else:             if event.keysym.lower() == "q":                 self.win.close()             elif event.keysym == "Left":                 self.matrix = model.move_left(self.matrix)             elif event.keysym == "Right":                 self.matrix = model.move_right(self.matrix)             elif event.keysym == "Up":                 self.matrix = model.move_up(self.matrix)             elif event.keysym == "Down":                 self.matrix = model.move_down(self.matrix)              if event.keysym in ["q", "Left", "Right", "Up", "Down"]:                 try:                     self.matrix = model.insert(self.matrix)                     self.dqjf.setText(model.getScore())                     self.show_matrix(self.matrix)                 except:                     pass         if model.is_win(self.matrix):             if askquestion("WIN","You win the game!\nDo you want to init it?") == 'yes':                 self.matrix = self.my_init()                 self.show_matrix(self.matrix)                 return             else:                 self.win.close()     '''     从二维数组中获取结果数据并展示在16方格中     '''     def show_matrix(self, matrix):         for i in range(16):             num = matrix[i//4][i%4]             print(num)             if num == 0:                 num = ''             self.rectangle_2048(i,num)     '''     对16个方格做颜色和数字变更     '''     def rectangle_2048(self,i,num):         c = color_rgb(200, 190, 180)         if num == 2:             c = color_rgb(240, 230, 220)         elif num == 4:             c = color_rgb(240, 220, 200)         elif num == 8:             c = color_rgb(240, 180, 120)          elif num == 16:             c = color_rgb(240, 140, 90)          elif num == 32:             c = color_rgb(240, 120, 90)          elif num == 64:             c = color_rgb(240, 90, 60)          elif num == 128:             c = color_rgb(240, 90, 50)           elif num == 256:             c = color_rgb(240, 200, 70)         elif num == 512:             c = color_rgb(240, 200, 70)          elif num == 1024:             c = color_rgb(0, 130, 0)          elif num == 2048:             c = color_rgb(0, 130, 0)         '''         循环设置颜色和数字         '''         self.rt[i][0].setFill(c)         self.rt[i][1].setText(num) #main Application()
2048gui部分
[u]复制代码[/u] 代码如下:
#-*-coding:utf-8-*- #python3.3.5 from graphics import* #初始化并构建2048界面 def init():     win = GraphWin("2048", 260, 450)     win.master.geometry('+400+150')  #屏幕位置     c = color_rgb(206, 194, 180)     win.setBackground(c)     hint(win)     _title(win)     _grid(win)     maxScore(win)     curScore(win)     return win #2048方格 def rectangle_2048(win, p1 = Point(10, 10),txt='',c = color_rgb(206, 194, 180)):     p2 = Point(p1.x + 60, p1.y + 60)     r = _rectangle(win,p1,p2,c)     t = _text(win,p1,p2,txt)     return r,t #挂牌 def hint(win,p1 = Point(10, 10)):     p2 = Point(p1.x + 240, p1.y + 40)     c = color_rgb(187, 173, 164)     _rectangle(win,p1,p2,c)     t = _text(win,p1,p2,'真英雄 挑战2048~')     t.setTextColor(color_rgb(238, 231, 221))     return t #标题logo def _title(win,p1 = Point(10, 60)):     p2 = Point(p1.x + 120, p1.y + 120)     c = color_rgb(228, 184, 0)     _rectangle(win,p1,p2,c)     t = Text(Point((p2.x + p1.x) / 2, (p2.y + p1.y) / 2), '2048')     t.setSize(35)     t.setStyle('bold')     t.setTextColor('white')     t.draw(win) #画正方形 def _rectangle(win,p1,p2,c):     r = Rectangle(p1, p2)     r.setFill(c)     r.setOutline(color_rgb(198, 186, 174))     r.draw(win)     return r #写文字    def _text(win,p1,p2,txt):     t = Text(Point((p2.x + p1.x) / 2, (p2.y + p1.y) / 2), txt)     t.draw(win)     return t #网格 def _grid(win,p1 = Point(10, 190)):     #上面     p_u_1 = Point(p1.x + 60, p1.y)     p_u_2 = Point(p1.x + 120, p1.y)     p_u_3 = Point(p1.x + 180, p1.y)     p_u_4 = Point(p1.x + 240, p1.y)     #左面     p_l_1 = Point(p1.x, p1.y + 60)     p_l_2 = Point(p1.x, p1.y + 120)     p_l_3 = Point(p1.x , p1.y + 180)     p_l_4 = Point(p1.x , p1.y + 240)     #右面     p_r_1 = Point(p1.x + 240, p1.y + 60)     p_r_2 = Point(p1.x + 240, p1.y + 120)     p_r_3 = Point(p1.x + 240, p1.y + 180)     p_r_4 = Point(p1.x + 240, p1.y + 240)     #下面     p_d_1 = Point(p1.x + 60 , p1.y + 240)     p_d_2 = Point(p1.x + 120 , p1.y + 240)     p_d_3 = Point(p1.x + 180 , p1.y + 240)     p_d_4 = Point(p1.x + 240 , p1.y + 240)     c = color_rgb(198, 186, 174)     #画横线     l_W_1 = Line(p1, p_u_4)     l_W_2 = Line(p_l_1, p_r_1)     l_W_3 = Line(p_l_2, p_r_2)     l_W_4 = Line(p_l_3, p_r_3)     l_W_5 = Line(p_l_4, p_r_4)     l_W_1.setFill(c)     l_W_2.setFill(c)     l_W_3.setFill(c)     l_W_4.setFill(c)     l_W_5.setFill(c)     l_W_1.draw(win)     l_W_2.draw(win)     l_W_3.draw(win)     l_W_4.draw(win)     l_W_5.draw(win)     #画竖线     l_H_1 = Line(p1, p_l_4)     l_H_2 = Line(p_u_1, p_d_1)     l_H_3 = Line(p_u_2, p_d_2)     l_H_4 = Line(p_u_3, p_d_3)     l_H_5 = Line(p_u_4, p_d_4)     l_H_1.setFill(c)     l_H_2.setFill(c)     l_H_3.setFill(c)     l_H_4.setFill(c)     l_H_5.setFill(c)     l_H_1.draw(win)     l_H_2.draw(win)     l_H_3.draw(win)     l_H_4.draw(win)     l_H_5.draw(win) #最佳成绩 def maxScore(win,p1 = Point(135, 60)):     p2 = Point(p1.x + 115, p1.y + 30)     c = color_rgb(187, 173, 164)     _rectangle(win,p1,p2,c)     _text(win,p1,p2,'最佳成绩:') #当前分数 def curScore(win,p1 = Point(135, 120)):     p2 = Point(p1.x + 115, p1.y + 30)     c = color_rgb(187, 173, 164)     _rectangle(win,p1,p2,c)     _text(win,p1,p2,'当前分数:')
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